Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-11-29 | Use forward-declarations in big editor classes | trollodel |
2022-11-11 | Use forward-declarations in EditorPlugin where possible | trollodel |
2022-10-06 | Expose and warn about Node Filters in Scene Tree Dock | Micky |
2022-09-21 | Merge pull request #65933 from Mickeon/remove-scene-tree-dock-unused | Rémi Verschelde |
2022-09-21 | Tree recursive folding | Ninni Pipping |
2022-09-16 | Remove unused `import_subscene()` in Scene Tree Dock | Micky |
2022-09-03 | Remove pathed get_node() use from scene tree dock | kobewi |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-06-10 | Don't handle pending clicks outside scene tree | kobewi |
2022-05-23 | Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss | Rémi Verschelde |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-18 | Only switch to node when not dragging it | kobewi |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde |
2022-04-25 | Implement Scene Unique Nodes | reduz |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode c... | bruvzg |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel |
2022-01-27 | Improve 2D editor's right-click menu | kobewi |
2022-01-20 | Store panels and docks singletons in their own classes | trollodel |
2022-01-20 | Make Scene dock menu button an actual `MenuButton` | Michael Alexsander |
2022-01-18 | Improve node pasting | kobewi |
2022-01-04 | Merge pull request #53313 from KoBeWi/debinded_konnekt | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Add drag and drop for NodePaths | kobewi |
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde |
2021-11-03 | Infer shader type based on edited node | kobewi |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-10-04 | Add support for unbinding in connection dialog | kobewi |
2021-10-04 | Merge pull request #51413 from KoBeWi/🚗 | Rémi Verschelde |
2021-09-15 | Allow disabling the RegEx module in the editor | Aaron Franke |
2021-09-09 | Save branch as scene by dropping to filesystem | kobewi |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-12 | Move the option to new menu | kobewi |
2021-08-12 | Add option to not expand tree on node select | kobewi |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky |
2021-07-22 | Merge pull request #50319 from nekomatata/optimize-node-path-check | Rémi Verschelde |
2021-07-19 | Assign value to property by dropping to scene tree | kobewi |
2021-07-09 | Optimize NodePath update when renaming or deleting nodes in the editor | PouleyKetchoupp |
2021-07-07 | Add a root Node3D automatically if absent when adding preview sun and sky | Hugo Locurcio |
2021-06-30 | Coding style fix in editor NodePath update | PouleyKetchoupp |
2021-06-29 | Merge pull request #49812 from nekomatata/node-path-editor-update | Rémi Verschelde |
2021-06-28 | NodePath properly updated in the editor in more cases | PouleyKetchoupp |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |