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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.h
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Author
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-18
Improve node pasting
kobewi
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-09-15
Allow disabling the RegEx module in the editor
Aaron Franke
2021-09-09
Save branch as scene by dropping to filesystem
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Move the option to new menu
kobewi
2021-08-12
Add option to not expand tree on node select
kobewi
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-07-22
Merge pull request #50319 from nekomatata/optimize-node-path-check
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-09
Optimize NodePath update when renaming or deleting nodes in the editor
PouleyKetchoupp
2021-07-07
Add a root Node3D automatically if absent when adding preview sun and sky
Hugo Locurcio
2021-06-30
Coding style fix in editor NodePath update
PouleyKetchoupp
2021-06-29
Merge pull request #49812 from nekomatata/node-path-editor-update
Rémi Verschelde
2021-06-28
NodePath properly updated in the editor in more cases
PouleyKetchoupp
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-30
Implement Particle Trails
reduz
2021-03-01
Merge pull request #41437 from KoBeWi/put_it_here
Rémi Verschelde
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-02-26
Prevent 'Change Type' on nodes from an instanced scene
hilfazer
2021-02-13
Remove Merge From Scene
kobewi
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-09
Add node copy-paste
Tomasz Chabora
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-09-17
Fix changing icons' colors when switch dark and light theme
booer
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
Rename the Clear Script editor action to Detach Script
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-11
fixes #33439. The feature now changes according to the feature profile.
Shivansh Anand
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-09-27
Placeholder dialog for editable children
Bhupendra Aole
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