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path: root/editor/scene_tree_dock.h
AgeCommit message (Expand)Author
2022-09-21Merge pull request #65933 from Mickeon/remove-scene-tree-dock-unusedRémi Verschelde
2022-09-21Tree recursive foldingNinni Pipping
2022-09-16Remove unused `import_subscene()` in Scene Tree DockMicky
2022-09-03Remove pathed get_node() use from scene tree dockkobewi
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-10Don't handle pending clicks outside scene treekobewi
2022-05-23Merge pull request #61162 from KoBeWi/drag_nodes_like_a_bossRémi Verschelde
2022-05-20Add a new HashSet templatereduz
2022-05-18Only switch to node when not dragging itkobewi
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-01-27Improve 2D editor's right-click menukobewi
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-20Make Scene dock menu button an actual `MenuButton`Michael Alexsander
2022-01-18Improve node pastingkobewi
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Add drag and drop for NodePathskobewi
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-04Add support for unbinding in connection dialogkobewi
2021-10-04Merge pull request #51413 from KoBeWi/🚗Rémi Verschelde
2021-09-15Allow disabling the RegEx module in the editorAaron Franke
2021-09-09Save branch as scene by dropping to filesystemkobewi
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-12Move the option to new menukobewi
2021-08-12Add option to not expand tree on node selectkobewi
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-07-22Merge pull request #50319 from nekomatata/optimize-node-path-checkRémi Verschelde
2021-07-19Assign value to property by dropping to scene treekobewi
2021-07-09Optimize NodePath update when renaming or deleting nodes in the editorPouleyKetchoupp
2021-07-07Add a root Node3D automatically if absent when adding preview sun and skyHugo Locurcio
2021-06-30Coding style fix in editor NodePath updatePouleyKetchoupp
2021-06-29Merge pull request #49812 from nekomatata/node-path-editor-updateRémi Verschelde
2021-06-28NodePath properly updated in the editor in more casesPouleyKetchoupp
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-04-30Implement Particle Trailsreduz
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...Oliver Dick
2021-02-26Allow to create a node at specific positionTomasz Chabora