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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.h
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Commit message (
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Author
2018-07-15
Small feature to help users understand the editor faster.
Juan Linietsky
2018-07-04
Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-06-25
Rename 'Discard Instancing' to 'Make Local'
Răzvan C. Rădulescu
2018-05-16
Added Rename Context Menu Option for SceneTreeDock
Eoin O'Neill
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-11
Fixes add script button update
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Show sub-resources as sub-menu
volzhs
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-15
Add support for remote debug in scene tree.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-03
Clicking on subscene icon will open it
Jakub Grzesik
2017-06-05
Quick access list to subresources on RMB
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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