Age | Commit message (Expand) | Author |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-01-11 | Fixes add script button update | Gilles Roudiere |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Show sub-resources as sub-menu | volzhs |
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim |
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez |
2017-11-15 | Add support for remote debug in scene tree. | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-08-12 | Updated function argument names | Wilson E. Alvarez |
2017-07-03 | Clicking on subscene icon will open it | Jakub Grzesik |
2017-06-05 | Quick access list to subresources on RMB | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |