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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_dock.h
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-10-06
Expose and warn about Node Filters in Scene Tree Dock
Micky
2022-09-21
Merge pull request #65933 from Mickeon/remove-scene-tree-dock-unused
Rémi Verschelde
2022-09-21
Tree recursive folding
Ninni Pipping
2022-09-16
Remove unused `import_subscene()` in Scene Tree Dock
Micky
2022-09-03
Remove pathed get_node() use from scene tree dock
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-10
Don't handle pending clicks outside scene tree
kobewi
2022-05-23
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Only switch to node when not dragging it
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-18
Improve node pasting
kobewi
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-09-15
Allow disabling the RegEx module in the editor
Aaron Franke
2021-09-09
Save branch as scene by dropping to filesystem
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Move the option to new menu
kobewi
2021-08-12
Add option to not expand tree on node select
kobewi
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-07-22
Merge pull request #50319 from nekomatata/optimize-node-path-check
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-09
Optimize NodePath update when renaming or deleting nodes in the editor
PouleyKetchoupp
2021-07-07
Add a root Node3D automatically if absent when adding preview sun and sky
Hugo Locurcio
2021-06-30
Coding style fix in editor NodePath update
PouleyKetchoupp
2021-06-29
Merge pull request #49812 from nekomatata/node-path-editor-update
Rémi Verschelde
2021-06-28
NodePath properly updated in the editor in more cases
PouleyKetchoupp
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
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