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path: root/editor/scene_tree_dock.cpp
AgeCommit message (Expand)Author
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-01Proper naming and ordering when Duplicate nodesDominik 'dreamsComeTrue' Jasiński
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-21Fix "Local" button not being pressed in the Scene dock on first runMichael Alexsander
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
2020-02-28Signals: Fix signals error prints for the new signal systemMateo Dev .59
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18Fix typo/spelling: "exisiting" -> "existing"follower
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-02Fix error when closing Attach Node Script windowvolzhs
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-11fixes #33439. The feature now changes according to the feature profile.Shivansh Anand
2019-11-04Another scene tree dock menu cleanupTomasz Chabora
2019-11-01Fix Batch Rename not openingEdi Cikovic
2019-10-23Add clear menu entries for extending and replacing scriptsAnubhab Ghosh
2019-09-28Fix "Make Scene Root" deleting previous root whenever focusing another sceneBojidar Marinov
2019-09-27Merge pull request #31971 from aole/placeholder-confirmation-dialog-for-edita...Rémi Verschelde
2019-09-27Placeholder dialog for editable childrenBhupendra Aole
2019-09-25Merge pull request #32296 from BenjaminRiley/save-original-scene-after-save-a...Rémi Verschelde
2019-09-25'Save Branch as Scene' adds to undo historyBenjamin Riley
2019-09-24Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docsRémi Verschelde
2019-09-22Perform reparent if position changesTomasz Chabora
2019-09-20Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2Rémi Verschelde
2019-09-14Fix some errors while reparenting nodes in the Scene dockMichael Alexsander Silva Dias
2019-09-11Improve the node deletion confirmation messageHugo Locurcio
2019-09-04Add overriden properties to the documentationBojidar Marinov
2019-09-03Improve the node deletion confirmation messageHugo Locurcio
2019-08-20Expose SceneTreeDock::get_tree_editor()thimenesup
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-09Improve node Change Type optionTomasz Chabora