Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-20 | Change viewport type after using create root menu | JFonS | |
Change viewport type (2D/3D) according to the type of node just created from the "Create Root Node" menu. | |||
2018-09-19 | Fixed favorite nodes list not being saved | DualMatrix | |
Fixed favorite nodes list not being saved | |||
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Fix default script name in ScriptCreateDialog | Rémi Verschelde | |
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock. | |||
2018-09-07 | Prevent overwriting open scenes when saving | DualMatrix | |
Prevent overwriting open scenes when saving, this fixes #17628 | |||
2018-09-02 | Fix selection of instanced scenes in 3D | JFonS | |
2018-08-28 | Fix making _editor_icon meta during CLEAR_SCRIPT | Will Nations | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-14 | Add custom icons to script classes. | Will Nations | |
2018-08-14 | Merge pull request #20484 from willnationsdev/create-favorites | Rémi Verschelde | |
Add toggle for favorites in create_root_dialog | |||
2018-08-14 | Merge pull request #20835 from Calinou/use-standard-button-texts-2 | Rémi Verschelde | |
Tweak some editor button texts | |||
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-08-09 | Tweak some editor button texts | Hugo Locurcio | |
2018-08-08 | Add toggle for favorites in create_root_dialog. | willnationsdev | |
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky | |
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-26 | context menu improvements | Ian | |
2018-07-25 | Add script hierarchies,add-script btn auto-derives | Will Nations | |
2018-07-24 | Merge pull request #19729 from razcore-art/rename-discard-instancing | Rémi Verschelde | |
Rename 'Discard Instancing' to 'Make Local' | |||
2018-07-15 | New option, make any node the new scene root. | Juan Linietsky | |
2018-07-15 | Small feature to help users understand the editor faster. | Juan Linietsky | |
2018-06-25 | Rename 'Discard Instancing' to 'Make Local' | Răzvan C. Rădulescu | |
Rename the option in the right click menu in the Scene nodes because Discard Instancing is confusing (it could imply deleting the instance). I renamed it to Make Local which is used for example in Blender as well when talking about appending assets from other files. I think it's clearer. Or it can be renamed to Make Instance Local, but I thought it's a bit oo long so I went just with Make Local as this option appears in the menu only when the node is an instance anyway. | |||
2018-06-08 | Merge pull request #19437 from volzhs/live-edit-reparent-child | Rémi Verschelde | |
Make same child index as edited scene when using live edit | |||
2018-06-08 | Make same child index as edited scene when using live edit | volzhs | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-30 | Removing Duplicate Batch Rename from scene-tree menu | steincodes | |
2018-05-26 | Instance scene at root by default | Zirak | |
Fix bug in cdcfb9582e6e9f18df1475619f2ebe62b7f0bdce leading to the root node not being selected by default. Fix #18557. | |||
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-16 | Added Rename Context Menu Option for SceneTreeDock | Eoin O'Neill | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-08 | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | |
Implements "Batch Rename" editor tool. | |||
2018-05-06 | Defaults to instancing child at tree root when none selected | Unknown | |
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557 | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-07 | Merge pull request #17717 from NikodemL/master | Juan Linietsky | |
Extended node rename function to also support renaming node path script instance property | |||
2018-03-30 | perform_node_renames fix for a case where the new name is empty | Nikodem Lokatelj | |
2018-03-28 | Fixed some popups not shrinking their size back when losing items. | Michael Alexsander Silva Dias | |
2018-03-23 | Extended node renames function to also rename script instance node path ↵ | Nikodem Lokatelj | |
properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name. | |||
2018-03-23 | Merge pull request #17344 from poke1024/multi-add-clear-script | Rémi Verschelde | |
Allow Attach and Clear Script on multiple nodes | |||
2018-03-09 | Fix overwriting all common properties when using `Change Type` tool | robfram | |
If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike. | |||
2018-03-09 | Allow Add and Clear Script on multiple nodes | poke1024 | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-18 | Fix Automatic switch to viewport when playing a scene #16357 | Unknown | |
2018-02-03 | disable scene tree shortcuts when in a textfield | ianb96 | |
2018-01-22 | Implements "Batch Rename" editor tool. | Blazej Floch | |
2018-01-13 | Fix clicking on sub-resources in a node's right-click menu | binbitten | |
2018-01-11 | Fixes add script button update | Gilles Roudiere | |
2018-01-10 | Fix crash on save-branch-as-scene | Pedro J. Estébanez | |