index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
scene_tree_dock.cpp
Age
Commit message (
Expand
)
Author
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-23
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Only switch to node when not dragging it
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-18
Removed extra separator in absence of ChangeType and Rename
Vitika9
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-02-08
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-20
Merge pull request #55066 from trollodel/less_singletons_in_editornode
Rémi Verschelde
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-20
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-19
Fix Create Root Node dialog expanding in favorites tab
fire540
2022-01-18
Improve node pasting
kobewi
2022-01-18
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
Rémi Verschelde
2022-01-18
Editor: Disallow reparenting inherited nodes
cdemirer
2022-01-13
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
Rémi Verschelde
2022-01-07
Fix some more wrong node names
kobewi
2022-01-06
Prevent saving branches in foreign scenes
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-23
Move and rename Collapse/Expand All button
kobewi
2021-12-21
Merge pull request #55761 from KoBeWi/alt_hack
Rémi Verschelde
2021-12-13
Allow to copy foreign nodes
kobewi
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
[prev]
[next]