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path: root/editor/scene_tree_dock.cpp
AgeCommit message (Collapse)Author
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-21Tweak error messages for the Save Branch as Scene editor optionHugo Locurcio
See https://github.com/godotengine/godot-proposals/issues/2433.
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
Support for duplication of nested instanced scenes
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-26Prevent 'Change Type' on nodes from an instanced scenehilfazer
2021-02-18Merge pull request #45943 from KoBeWi/YEEEETRémi Verschelde
Remove Merge From Scene
2021-02-13Fix internal resource detecting when pasting nodeskobewi
2021-02-13Remove Merge From Scenekobewi
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
Yet another node copy-paste PR
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-12Fix LineEdit minimum widthreduz
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller.
2021-02-09Add node copy-pasteTomasz Chabora
2021-01-17Change how editable children data is storedkobewi
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-15Unify single and multiscene instancingkobewi
2021-01-06Fix cases of resources destroyed too earlyPedro J. Estébanez
2021-01-05Properly edit the instanced node in the inspectorkobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-05Remove connect *_compat methodsAaron Franke
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-23Implement new shortcuts system.Eric M
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23Added accept_event() calls for SceneTreeDock and BaseButtonEric M
2020-11-18Fixed deletion of nodes with exported node pathsMarcus Brummer
2020-11-17Merge pull request #38201 from Calinou/editor-f2-rename-nodeRémi Verschelde
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-13SceneTree: Fix reparent crash with animation tracks renaming disabledRémi Verschelde
This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-10-26Fix error on attaching scriptGilles Roudière
2020-10-18Keep 'Editor Description' metadata when changing a Node's typeGabriel Van Eyck
Also copy edit group/lock when replacing a Node3D
2020-10-09Add ability to bind an unbind arguments to Callable.reduz
2020-09-25Fixed renaming/moving of nodes with exported NodePathsMarcus Brummer
2020-09-17Fix changing icons' colors when switch dark and light themebooer
2020-07-24Fix TTR misuseSkyJJ
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-21Remove duplicate node update callNehluxhes
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-07-02Merge pull request #40034 from hinlopen/fix-new-node-crashRémi Verschelde
Fix: Crash when trying to add new node
2020-07-02Fix crash by calculating wrong size of array.Stijn Hinlopen
2020-07-01Fix some popups menu missing screen transform.Juan Linietsky
Closes #38591
2020-07-01Merge pull request #39954 from hinlopen/delete-nodes-msgRémi Verschelde
Delete Nodes message
2020-07-01Deleting multiple nodes displays correct message.Stijn Hinlopen
2020-06-30Add Control to preferred typesStijn Hinlopen
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-09Fix scene tree showing up when the root selection is presentMichael Alexsander