Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-18 | Merge pull request #45943 from KoBeWi/YEEEET | Rémi Verschelde | |
Remove Merge From Scene | |||
2021-02-13 | Fix internal resource detecting when pasting nodes | kobewi | |
2021-02-13 | Remove Merge From Scene | kobewi | |
2021-02-12 | Merge pull request #34892 from KoBeWi/copy-pasta_v7 | Rémi Verschelde | |
Yet another node copy-paste PR | |||
2021-02-12 | Duplicate resources pasted to other scenes | kobewi | |
2021-02-12 | Fix LineEdit minimum width | reduz | |
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller. | |||
2021-02-09 | Add node copy-paste | Tomasz Chabora | |
2021-01-17 | Change how editable children data is stored | kobewi | |
Co-authored-by: hilfazer <az13337@gmail.com> | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez | |
2021-01-05 | Properly edit the instanced node in the inspector | kobewi | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-23 | Implement new shortcuts system. | Eric M | |
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | |||
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | |
2020-11-18 | Fixed deletion of nodes with exported node paths | Marcus Brummer | |
2020-11-17 | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | |
Require Ctrl for switching between editors, bind F2 to Rename Node | |||
2020-11-13 | SceneTree: Fix reparent crash with animation tracks renaming disabled | Rémi Verschelde | |
This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532. | |||
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-26 | Fix error on attaching script | Gilles Roudière | |
2020-10-18 | Keep 'Editor Description' metadata when changing a Node's type | Gabriel Van Eyck | |
Also copy edit group/lock when replacing a Node3D | |||
2020-10-09 | Add ability to bind an unbind arguments to Callable. | reduz | |
2020-09-25 | Fixed renaming/moving of nodes with exported NodePaths | Marcus Brummer | |
2020-09-17 | Fix changing icons' colors when switch dark and light theme | booer | |
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-21 | Remove duplicate node update call | Nehluxhes | |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-02 | Merge pull request #40034 from hinlopen/fix-new-node-crash | Rémi Verschelde | |
Fix: Crash when trying to add new node | |||
2020-07-02 | Fix crash by calculating wrong size of array. | Stijn Hinlopen | |
2020-07-01 | Fix some popups menu missing screen transform. | Juan Linietsky | |
Closes #38591 | |||
2020-07-01 | Merge pull request #39954 from hinlopen/delete-nodes-msg | Rémi Verschelde | |
Delete Nodes message | |||
2020-07-01 | Deleting multiple nodes displays correct message. | Stijn Hinlopen | |
2020-06-30 | Add Control to preferred types | Stijn Hinlopen | |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-09 | Fix scene tree showing up when the root selection is present | Michael Alexsander | |
2020-05-31 | Prevent crash attaching a script with no languages registered | Andrii Doroshenko (Xrayez) | |
2020-05-19 | Keep "lock" metadata when changing a Node's type, if applicable | Michael Alexsander | |
2020-05-15 | Replace 'add_child_below_node' with 'add_sibling' in Node | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #19642 | |||
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde | |
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-05-11 | Merge pull request #38594 from Calinou/rename-clear-script-action | Rémi Verschelde | |
Rename the Clear Script editor action to Detach Script | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. |