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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Author
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-28
correct RMB options for instanced inherited scene
Jakub Grzesik
2017-07-23
Merge pull request #9706 from djrm/theme_fixes
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Icons can now be added inside line edits (Search icon).
Daniel J. Ramirez
2017-07-14
Fix uncheckable checkboxes in RMB menu. closes #9625
Jakub Grzesik
2017-07-04
fix for redundant RMB options for toplevel node
Jakub Grzesik
2017-07-03
Clicking on subscene icon will open it
Jakub Grzesik
2017-06-05
Quick access list to subresources on RMB
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-09
New customizable editor theme
volzhs
2017-05-06
Reworked look and feel of Add Script Dialog.
Przemysław Gołąb (n-pigeon)
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-28
Update editor theme
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde