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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
Age
Commit message (
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Author
2018-09-30
Fixed setting node as root deleting all non-children of that node.
DualMatrix
2018-09-20
Change viewport type after using create root menu
JFonS
2018-09-19
Fixed favorite nodes list not being saved
DualMatrix
2018-09-15
Remove unnecessary "OK"s text settings
Michael Alexsander Silva Dias
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Fix default script name in ScriptCreateDialog
Rémi Verschelde
2018-09-07
Prevent overwriting open scenes when saving
DualMatrix
2018-09-02
Fix selection of instanced scenes in 3D
JFonS
2018-08-28
Fix making _editor_icon meta during CLEAR_SCRIPT
Will Nations
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20484 from willnationsdev/create-favorites
Rémi Verschelde
2018-08-14
Merge pull request #20835 from Calinou/use-standard-button-texts-2
Rémi Verschelde
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-08-09
Tweak some editor button texts
Hugo Locurcio
2018-08-08
Add toggle for favorites in create_root_dialog.
willnationsdev
2018-08-05
Use a standard "OK" text for confirmation buttons in error dialogs
Hugo Locurcio
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-29
Merge pull request #15269 from ianb96/context_menu_improvements
Juan Linietsky
2018-07-26
context menu improvements
Ian
2018-07-25
Add script hierarchies,add-script btn auto-derives
Will Nations
2018-07-24
Merge pull request #19729 from razcore-art/rename-discard-instancing
Rémi Verschelde
2018-07-15
New option, make any node the new scene root.
Juan Linietsky
2018-07-15
Small feature to help users understand the editor faster.
Juan Linietsky
2018-06-25
Rename 'Discard Instancing' to 'Make Local'
Răzvan C. Rădulescu
2018-06-08
Merge pull request #19437 from volzhs/live-edit-reparent-child
Rémi Verschelde
2018-06-08
Make same child index as edited scene when using live edit
volzhs
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-30
Removing Duplicate Batch Rename from scene-tree menu
steincodes
2018-05-26
Instance scene at root by default
Zirak
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-16
Added Rename Context Menu Option for SceneTreeDock
Eoin O'Neill
2018-05-15
-New inspector.
Juan Linietsky
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-05-06
Defaults to instancing child at tree root when none selected
Unknown
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-07
Merge pull request #17717 from NikodemL/master
Juan Linietsky
2018-03-30
perform_node_renames fix for a case where the new name is empty
Nikodem Lokatelj
2018-03-28
Fixed some popups not shrinking their size back when losing items.
Michael Alexsander Silva Dias
2018-03-23
Extended node renames function to also rename script instance node path prope...
Nikodem Lokatelj
2018-03-23
Merge pull request #17344 from poke1024/multi-add-clear-script
Rémi Verschelde
2018-03-09
Fix overwriting all common properties when using `Change Type` tool
robfram
2018-03-09
Allow Add and Clear Script on multiple nodes
poke1024
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-18
Fix Automatic switch to viewport when playing a scene #16357
Unknown
2018-02-03
disable scene tree shortcuts when in a textfield
ianb96
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-13
Fix clicking on sub-resources in a node's right-click menu
binbitten
2018-01-11
Fixes add script button update
Gilles Roudiere
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