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path: root/editor/scene_tree_dock.cpp
AgeCommit message (Expand)Author
2020-09-25Fixed renaming/moving of nodes with exported NodePathsMarcus Brummer
2020-09-17Fix changing icons' colors when switch dark and light themebooer
2020-07-24Fix TTR misuseSkyJJ
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-21Remove duplicate node update callNehluxhes
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-07-02Merge pull request #40034 from hinlopen/fix-new-node-crashRémi Verschelde
2020-07-02Fix crash by calculating wrong size of array.Stijn Hinlopen
2020-07-01Fix some popups menu missing screen transform.Juan Linietsky
2020-07-01Merge pull request #39954 from hinlopen/delete-nodes-msgRémi Verschelde
2020-07-01Deleting multiple nodes displays correct message.Stijn Hinlopen
2020-06-30Add Control to preferred typesStijn Hinlopen
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-09Fix scene tree showing up when the root selection is presentMichael Alexsander
2020-05-31Prevent crash attaching a script with no languages registeredAndrii Doroshenko (Xrayez)
2020-05-19Keep "lock" metadata when changing a Node's type, if applicableMichael Alexsander
2020-05-15Replace 'add_child_below_node' with 'add_sibling' in NodeDominik 'dreamsComeTrue' Jasiński
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-11Merge pull request #38594 from Calinou/rename-clear-script-actionRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-09Rename the Clear Script editor action to Detach ScriptHugo Locurcio
2020-05-01Proper naming and ordering when Duplicate nodesDominik 'dreamsComeTrue' Jasiński
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-25Require Ctrl for switching between editors, bind F2 to Rename NodeHugo Locurcio
2020-04-21Fix "Local" button not being pressed in the Scene dock on first runMichael Alexsander
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
2020-02-28Signals: Fix signals error prints for the new signal systemMateo Dev .59
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18Fix typo/spelling: "exisiting" -> "existing"follower
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal