Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-20 | Merge pull request #13041 from RandomShaper/unify-node-duplicate | Rémi Verschelde | |
Let SceneTreeDock duplicate nodes via Node::duplicate() | |||
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-19 | Fix #10798: Fixes Change Type does not change icon | Orkun | |
Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-16 | Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125 | Rémi Verschelde | |
Fixed scene tree updating when undo/redo root node creation, issue 6125 | |||
2017-11-16 | Fixed scene tree updating when undoing root node creation, issue 6125 | Paulb23 | |
2017-11-15 | Add support for remote debug in scene tree. | Juan Linietsky | |
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-12 | Fixed scene tree not updating when undo/redo delete of root node, issue 3642 | Paulb23 | |
2017-11-11 | ability to lock spatial nodes transform in editor | Jakub Grzesik | |
2017-11-08 | Editor: Update 2D viewport and inspector selection on delete. Fix #12591. | mhilbrunner | |
2017-10-31 | Use node name as default filename when attaching script. | Benjamin | |
When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory. | |||
2017-09-29 | create dialog search preferrence fixes: #11697 | toger5 | |
2017-09-18 | Fixed a lot of HiDPI metrics. | Daniel J. Ramirez | |
2017-09-12 | Merge pull request #11007 from saltares/issue-9988 | Rémi Verschelde | |
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988. | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-11 | Fix duplication of nodes resulting in shared metadata | Bojidar Marinov | |
Fixes #9547 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-05 | Renames _add_child_below_node() to add_child_below_node(). Closes #9988. | David Saltares | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-28 | correct RMB options for instanced inherited scene | Jakub Grzesik | |
When scene is inherited and later instanced as a part of another scene, only options related to instancing will be visible - same behavior as in 2.x closes #9901 | |||
2017-07-23 | Merge pull request #9706 from djrm/theme_fixes | Rémi Verschelde | |
Icons can now be added inside line edits (Search icon). | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | |
Fixed window title bar margins. fixed compilation error | |||
2017-07-14 | Fix uncheckable checkboxes in RMB menu. closes #9625 | Jakub Grzesik | |
2017-07-04 | fix for redundant RMB options for toplevel node | Jakub Grzesik | |
2017-07-03 | Clicking on subscene icon will open it | Jakub Grzesik | |
All options are moved into RMB menu | |||
2017-06-05 | Quick access list to subresources on RMB | Juan Linietsky | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-06 | Reworked look and feel of Add Script Dialog. | Przemysław Gołąb (n-pigeon) | |
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain. | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |