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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_dock.cpp
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Author
2018-07-24
Merge pull request #19729 from razcore-art/rename-discard-instancing
Rémi Verschelde
2018-07-15
New option, make any node the new scene root.
Juan Linietsky
2018-07-15
Small feature to help users understand the editor faster.
Juan Linietsky
2018-06-25
Rename 'Discard Instancing' to 'Make Local'
Răzvan C. Rădulescu
2018-06-08
Merge pull request #19437 from volzhs/live-edit-reparent-child
Rémi Verschelde
2018-06-08
Make same child index as edited scene when using live edit
volzhs
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-30
Removing Duplicate Batch Rename from scene-tree menu
steincodes
2018-05-26
Instance scene at root by default
Zirak
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-16
Added Rename Context Menu Option for SceneTreeDock
Eoin O'Neill
2018-05-15
-New inspector.
Juan Linietsky
2018-05-08
Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-05-06
Defaults to instancing child at tree root when none selected
Unknown
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-07
Merge pull request #17717 from NikodemL/master
Juan Linietsky
2018-03-30
perform_node_renames fix for a case where the new name is empty
Nikodem Lokatelj
2018-03-28
Fixed some popups not shrinking their size back when losing items.
Michael Alexsander Silva Dias
2018-03-23
Extended node renames function to also rename script instance node path prope...
Nikodem Lokatelj
2018-03-23
Merge pull request #17344 from poke1024/multi-add-clear-script
Rémi Verschelde
2018-03-09
Fix overwriting all common properties when using `Change Type` tool
robfram
2018-03-09
Allow Add and Clear Script on multiple nodes
poke1024
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-18
Fix Automatic switch to viewport when playing a scene #16357
Unknown
2018-02-03
disable scene tree shortcuts when in a textfield
ianb96
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-13
Fix clicking on sub-resources in a node's right-click menu
binbitten
2018-01-11
Fixes add script button update
Gilles Roudiere
2018-01-10
Fix crash on save-branch-as-scene
Pedro J. Estébanez
2018-01-08
Fixes #15416 - "The deleted nodes are hanging in the inspector."
Blazej Floch
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Made the Create Dialog be clearer when it's changing a type of something.
Michael Alexsander Silva Dias
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
Merge pull request #14991 from djrm/pr_fixes
Noshyaar
2017-12-23
Show Options Dialog for NodePath and File in clicked button position.
Daniel J. Ramirez
2017-12-19
Limit code editor minimum width, clear Scene node subresource menu before ref...
Ray Koopa
2017-12-17
Show sub-resources as sub-menu
volzhs
2017-12-16
Enhanced changeType menu in Scene Tree Dock
sersoong
2017-11-26
Fix not being able to select an editor layout created in another language.
Michael Alexsander Silva Dias
2017-11-25
Fix doesn't close open a file window bug
sersoong
2017-11-24
Fix context menu of first node in a new scene
sersoong
2017-11-23
Improved update for remote scene tree and remote object.
geequlim
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-20
Merge pull request #11940 from GodotExplorer/debugger
Rémi Verschelde
2017-11-20
Merge pull request #12359 from kubecz3k/spatial-lock
Rémi Verschelde
2017-11-20
Merge pull request #13041 from RandomShaper/unify-node-duplicate
Rémi Verschelde
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
Fix #10798: Fixes Change Type does not change icon
Orkun
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