Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-16 | Added Rename Context Menu Option for SceneTreeDock | Eoin O'Neill | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-08 | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | |
Implements "Batch Rename" editor tool. | |||
2018-05-06 | Defaults to instancing child at tree root when none selected | Unknown | |
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557 | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-07 | Merge pull request #17717 from NikodemL/master | Juan Linietsky | |
Extended node rename function to also support renaming node path script instance property | |||
2018-03-30 | perform_node_renames fix for a case where the new name is empty | Nikodem Lokatelj | |
2018-03-28 | Fixed some popups not shrinking their size back when losing items. | Michael Alexsander Silva Dias | |
2018-03-23 | Extended node renames function to also rename script instance node path ↵ | Nikodem Lokatelj | |
properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name. | |||
2018-03-23 | Merge pull request #17344 from poke1024/multi-add-clear-script | Rémi Verschelde | |
Allow Attach and Clear Script on multiple nodes | |||
2018-03-09 | Fix overwriting all common properties when using `Change Type` tool | robfram | |
If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike. | |||
2018-03-09 | Allow Add and Clear Script on multiple nodes | poke1024 | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-18 | Fix Automatic switch to viewport when playing a scene #16357 | Unknown | |
2018-02-03 | disable scene tree shortcuts when in a textfield | ianb96 | |
2018-01-22 | Implements "Batch Rename" editor tool. | Blazej Floch | |
2018-01-13 | Fix clicking on sub-resources in a node's right-click menu | binbitten | |
2018-01-11 | Fixes add script button update | Gilles Roudiere | |
2018-01-10 | Fix crash on save-branch-as-scene | Pedro J. Estébanez | |
2018-01-08 | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Made the Create Dialog be clearer when it's changing a type of something. | Michael Alexsander Silva Dias | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Merge pull request #14991 from djrm/pr_fixes | Noshyaar | |
Show Options Dialog for NodePath and File in clicked button position. | |||
2017-12-23 | Show Options Dialog for NodePath and File in clicked button position. | Daniel J. Ramirez | |
Auto select newly created nodes. | |||
2017-12-19 | Limit code editor minimum width, clear Scene node subresource menu before ↵ | Ray Koopa | |
refilling it | |||
2017-12-17 | Show sub-resources as sub-menu | volzhs | |
2017-12-16 | Enhanced changeType menu in Scene Tree Dock | sersoong | |
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-11-25 | Fix doesn't close open a file window bug | sersoong | |
2017-11-24 | Fix context menu of first node in a new scene | sersoong | |
2017-11-23 | Improved update for remote scene tree and remote object. | geequlim | |
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-20 | Merge pull request #13041 from RandomShaper/unify-node-duplicate | Rémi Verschelde | |
Let SceneTreeDock duplicate nodes via Node::duplicate() | |||
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-19 | Fix #10798: Fixes Change Type does not change icon | Orkun | |
Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-16 | Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125 | Rémi Verschelde | |
Fixed scene tree updating when undo/redo root node creation, issue 6125 | |||
2017-11-16 | Fixed scene tree updating when undoing root node creation, issue 6125 | Paulb23 | |
2017-11-15 | Add support for remote debug in scene tree. | Juan Linietsky | |
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-12 | Fixed scene tree not updating when undo/redo delete of root node, issue 3642 | Paulb23 | |
2017-11-11 | ability to lock spatial nodes transform in editor | Jakub Grzesik | |
2017-11-08 | Editor: Update 2D viewport and inspector selection on delete. Fix #12591. | mhilbrunner | |
2017-10-31 | Use node name as default filename when attaching script. | Benjamin | |
When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory. |