Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-20 | Make Scene dock menu button an actual `MenuButton` | Michael Alexsander | |
2022-01-18 | Improve node pasting | kobewi | |
2022-01-18 | Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes | Rémi Verschelde | |
2022-01-18 | Editor: Disallow reparenting inherited nodes | cdemirer | |
2022-01-13 | Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake | Rémi Verschelde | |
2022-01-07 | Fix some more wrong node names | kobewi | |
2022-01-06 | Prevent saving branches in foreign scenes | SaracenOne | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-23 | Move and rename Collapse/Expand All button | kobewi | |
2021-12-21 | Merge pull request #55761 from KoBeWi/alt_hack | Rémi Verschelde | |
2021-12-13 | Allow to copy foreign nodes | kobewi | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-09 | Add drag and drop for NodePaths | kobewi | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-12-01 | Fix editor crash when expanding/collapsing empty scene tree | Andreas Raddau | |
2021-11-29 | Fix scene tree dock icon not switching colors on theme change | Hugo Locurcio | |
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa. | |||
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Use Enter instead of F2 as an editor renaming shortcut on macOS | Hugo Locurcio | |
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-11-11 | Fix node naming in scene tree dock | kobewi | |
2021-11-07 | Unify determination of default property values | Pedro J. Estébanez | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-10-28 | Remove node_hrcr hack | kobewi | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-04 | Merge pull request #51413 from KoBeWi/🚗 | Rémi Verschelde | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-29 | Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select | Rémi Verschelde | |
2021-09-15 | Allow disabling the RegEx module in the editor | Aaron Franke | |
2021-09-09 | Save branch as scene by dropping to filesystem | kobewi | |
2021-08-28 | SceneTreeDock Ensure to deactivate multi edit when selection changes to a ↵ | kleonc | |
single node | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-11 | Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | Lightning_A | |
2021-08-12 | Move the option to new menu | kobewi | |
2021-08-12 | Add option to not expand tree on node select | kobewi | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-22 | Merge pull request #50319 from nekomatata/optimize-node-path-check | Rémi Verschelde | |
Optimize NodePath update when renaming or deleting nodes in the editor | |||
2021-07-20 | Fix Change Node Type after Add Node Here | kobewi | |
2021-07-19 | Merge pull request #50517 from KoBeWi/🌳💣 | Rémi Verschelde | |
Assign value to property by dropping to scene tree | |||
2021-07-19 | Assign value to property by dropping to scene tree | kobewi | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-13 | Add header theme type variations to labels | kobewi | |
2021-07-12 | Merge pull request #49725 from EricEzaM/multi-node-picking-fixes | Rémi Verschelde | |
Fixes for multi-node editing interactions. |