index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
scene_tree_dock.cpp
Age
Commit message (
Expand
)
Author
2018-03-28
Fixed some popups not shrinking their size back when losing items.
Michael Alexsander Silva Dias
2018-03-23
Merge pull request #17344 from poke1024/multi-add-clear-script
Rémi Verschelde
2018-03-09
Fix overwriting all common properties when using `Change Type` tool
robfram
2018-03-09
Allow Add and Clear Script on multiple nodes
poke1024
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-18
Fix Automatic switch to viewport when playing a scene #16357
Unknown
2018-02-03
disable scene tree shortcuts when in a textfield
ianb96
2018-01-13
Fix clicking on sub-resources in a node's right-click menu
binbitten
2018-01-11
Fixes add script button update
Gilles Roudiere
2018-01-10
Fix crash on save-branch-as-scene
Pedro J. Estébanez
2018-01-08
Fixes #15416 - "The deleted nodes are hanging in the inspector."
Blazej Floch
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Made the Create Dialog be clearer when it's changing a type of something.
Michael Alexsander Silva Dias
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
Merge pull request #14991 from djrm/pr_fixes
Noshyaar
2017-12-23
Show Options Dialog for NodePath and File in clicked button position.
Daniel J. Ramirez
2017-12-19
Limit code editor minimum width, clear Scene node subresource menu before ref...
Ray Koopa
2017-12-17
Show sub-resources as sub-menu
volzhs
2017-12-16
Enhanced changeType menu in Scene Tree Dock
sersoong
2017-11-26
Fix not being able to select an editor layout created in another language.
Michael Alexsander Silva Dias
2017-11-25
Fix doesn't close open a file window bug
sersoong
2017-11-24
Fix context menu of first node in a new scene
sersoong
2017-11-23
Improved update for remote scene tree and remote object.
geequlim
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-20
Merge pull request #11940 from GodotExplorer/debugger
Rémi Verschelde
2017-11-20
Merge pull request #12359 from kubecz3k/spatial-lock
Rémi Verschelde
2017-11-20
Merge pull request #13041 from RandomShaper/unify-node-duplicate
Rémi Verschelde
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
Fix #10798: Fixes Change Type does not change icon
Orkun
2017-11-17
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-16
Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125
Rémi Verschelde
2017-11-16
Fixed scene tree updating when undoing root node creation, issue 6125
Paulb23
2017-11-15
Add support for remote debug in scene tree.
Juan Linietsky
2017-11-13
Duplicate signals fixes
Chaosus
2017-11-12
Fixed scene tree not updating when undo/redo delete of root node, issue 3642
Paulb23
2017-11-11
ability to lock spatial nodes transform in editor
Jakub Grzesik
2017-11-08
Editor: Update 2D viewport and inspector selection on delete. Fix #12591.
mhilbrunner
2017-10-31
Use node name as default filename when attaching script.
Benjamin
2017-09-29
create dialog search preferrence fixes: #11697
toger5
2017-09-18
Fixed a lot of HiDPI metrics.
Daniel J. Ramirez
2017-09-12
Merge pull request #11007 from saltares/issue-9988
Rémi Verschelde
2017-09-12
Merge pull request #11026 from hpvb/fix-assign-in-if
Rémi Verschelde
2017-09-11
Fix duplication of nodes resulting in shared metadata
Bojidar Marinov
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-05
Renames _add_child_below_node() to add_child_below_node(). Closes #9988.
David Saltares
2017-08-30
added icon updating to most ui elements
toger5
2017-08-29
Improved and added some icons
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
[next]