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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Commit message (
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Author
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-12-01
Fix editor crash when expanding/collapsing empty scene tree
Andreas Raddau
2021-11-29
Fix scene tree dock icon not switching colors on theme change
Hugo Locurcio
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Fix node naming in scene tree dock
kobewi
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-29
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select
Rémi Verschelde
2021-09-15
Allow disabling the RegEx module in the editor
Aaron Franke
2021-09-09
Save branch as scene by dropping to filesystem
kobewi
2021-08-28
SceneTreeDock Ensure to deactivate multi edit when selection changes to a sin...
kleonc
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-11
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
Lightning_A
2021-08-12
Move the option to new menu
kobewi
2021-08-12
Add option to not expand tree on node select
kobewi
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Merge pull request #50319 from nekomatata/optimize-node-path-check
Rémi Verschelde
2021-07-20
Fix Change Node Type after Add Node Here
kobewi
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-12
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
Rémi Verschelde
2021-07-09
Optimize NodePath update when renaming or deleting nodes in the editor
PouleyKetchoupp
2021-07-08
Fix node list with Add Node Here
kobewi
2021-07-07
Add a root Node3D automatically if absent when adding preview sun and sky
Hugo Locurcio
2021-06-30
Coding style fix in editor NodePath update
PouleyKetchoupp
2021-06-29
Merge pull request #49812 from nekomatata/node-path-editor-update
Rémi Verschelde
2021-06-28
NodePath properly updated in the editor in more cases
PouleyKetchoupp
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Fixes for multi-node editing interactions.
Eric M
2021-06-16
Revert "Fix SceneTreeDock::_selection_changed to handle to single selection ...
Rémi Verschelde
2021-06-10
[49451] fix: Control _selection_changed from Multiple Selection
Aitor Cereceto
2021-06-07
Don't remap resources belonging to instance
kobewi
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
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