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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Author
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-20
Changed the title of change node type dialog
Umang Kalra
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Merge pull request #63603 from aaronfranke/editor-paths
Rémi Verschelde
2022-07-29
Merge pull request #43081 from KoBeWi/property_keeper
Rémi Verschelde
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
Keep property values when extending script
Tomasz Chabora
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
fix unmarked unique when make local
Silc Renew
2022-07-21
Fix node dragging not working when dock is moved
kobewi
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-13
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-09
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-06-23
Merge pull request #61966 from Rindbee/fix-internal-nodes-owned
Rémi Verschelde
2022-06-15
Expose PopupMenu set/get_item_horizontal_offset()
FireForge
2022-06-12
Fix setting owner on internal nodes when save brach as scene
Rindbee
2022-06-10
Don't handle pending clicks outside scene tree
kobewi
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-23
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Only switch to node when not dragging it
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-18
Removed extra separator in absence of ChangeType and Rename
Vitika9
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-02-08
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-27
Improve 2D editor's right-click menu
kobewi
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