Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-20 | Expose SceneTreeDock::get_tree_editor() | thimenesup | |
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-09 | Improve node Change Type option | Tomasz Chabora | |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-20 | Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script | Rémi Verschelde | |
Make custom types more subtle and more useful | |||
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov | |
Implements #6067 (aaronfranke's idea) Fixes #26980 | |||
2019-07-19 | Adds contextual item in scene tree dock to wrap selection in a new node | Julian Murgia | |
Fixes #20187 | |||
2019-07-15 | Fix crash when changing Node type | hbina085 | |
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it. Fixes #30493 | |||
2019-07-06 | Sort selected nodes in scene tree before duplication | Kanabenki | |
2019-07-05 | Merge pull request #30321 from KoBeWi/underdup | Rémi Verschelde | |
Smarter node placement after duplicating | |||
2019-07-05 | Merge pull request #30316 from sparkart/master | Rémi Verschelde | |
Reparent selection without flattening | |||
2019-07-04 | SceneTreeDock will reset the ScriptCreateDialog's inheritance base type | LikeLakers2 | |
2019-07-04 | Smarter node placement after duplicating | Tomasz Chabora | |
2019-07-04 | Resolves Issue #30271 Reparent selection without flattening | Emmanuel Barroga | |
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue. | |||
2019-07-02 | Merge pull request #19936 from Xrayez/collapse-button | Rémi Verschelde | |
Expand/collapse nodes recursively in scene tree dock | |||
2019-07-01 | Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix | Rémi Verschelde | |
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-06-29 | SceneTreeDock will now only attach scripts to the selected node if the ↵ | LikeLakers2 | |
ScriptCreateDialog was opened from the SceneTreeDock | |||
2019-06-19 | Merge pull request #26748 from raphael10241024/instance | Rémi Verschelde | |
Fix editor crash when saving a scene containing an inherited scene instance. | |||
2019-05-30 | Hide remote scene tree when adding new scene | Cameron Reikes | |
- Don't show create_root_dialog if remote scenetree visible - Hide create_root_dialog on showing of remote scenetree Fixes #29288 | |||
2019-05-28 | Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser | Rémi Verschelde | |
Add undo for Sprite Editor | |||
2019-05-28 | Merge pull request #28862 from KoBeWi/editable_clones | Rémi Verschelde | |
Keep editable children on node duplicate | |||
2019-05-28 | Merge pull request #28392 from KoBeWi/reparent_alt | Rémi Verschelde | |
Allow to keep local transform when reparenting in editor | |||
2019-05-28 | Keep editable children on node duplicate | Tomasz Chabora | |
2019-05-28 | Merge pull request #26487 from matzebond/master | Rémi Verschelde | |
Auto-expand current node type when changing node type | |||
2019-05-28 | Merge pull request #28454 from homer666/popup-centered-maxsize | Rémi Verschelde | |
Add `popup_centered_clamped()` method to Popup | |||
2019-05-24 | Auto-expand current node type when replace node | Matthias Schmitt | |
2019-05-13 | Properly update script button when undoing a script addition | Michael Alexsander Silva Dias | |
Fixes #28870. | |||
2019-05-08 | Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty" | Michael Alexsander Silva Dias | |
This reverts commit 0f8356d43994e3b7f054ac223a6681773aeb9330, reversing changes made to 7b7a664a974e86acb6d55e31609d33cf84311b8f. | |||
2019-05-06 | Make editor close empty scene when creating an inherited one | Michael Alexsander Silva Dias | |
Fixes #28654. | |||
2019-04-30 | Merge pull request #26022 from lupoDharkael/create-script | Rémi Verschelde | |
Add class tree selection to script inheritance selection | |||
2019-04-30 | Add Popup::popup_centered_clamped method | homer666 | |
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped() | |||
2019-04-29 | Allow to keep local transform when reparenting | Tomasz Chabora | |
2019-04-23 | Add undo for Sprite Editor | Tomasz Chabora | |
2019-04-23 | Merge pull request #28292 from homer666/merge-from-scene-stuff | Rémi Verschelde | |
Minor "Merge From Scene" improvements | |||
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-22 | Minor "Merge From Scene" improvements | homer666 | |
2019-04-21 | Add ability to expand/collapse nodes recursively in scene tree dock | Andrii Doroshenko (Xrayez) | |
To expand or collapse the node recursively (all children), hold `Shift` button and click on the node's folding arrow. The popup menu option `Expand/Collapse All" checks whether any node is expanded or collapsed first and performs the opposite operation. That means if any children node is collapsed, it will first expand all nodes at selected node. Co-authored-by: Rikhardur Bjarni Einarsson (MunWolf) badulf96@gmail.com | |||
2019-04-17 | Add grouping to 3D editor | JFonS | |
2019-04-15 | Merge pull request #28011 from KoBeWi/rmb_housework | Rémi Verschelde | |
Small cleanup to SceneTree dock context menu | |||
2019-04-15 | Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected | Rémi Verschelde | |
Hide "Add Script" button in Scene dock when multiple nodes are selected | |||
2019-04-14 | Small cleanup to SceneTree context menu | Tomasz Chabora | |
2019-04-13 | Hide "Add Script" button in Scene dock when multiple nodes are selected | Michael Alexsander Silva Dias | |
2019-04-12 | Fixed scene tree bug when scripts are disabled | Gio Aleman | |
2019-04-10 | Focus SceneTree dock after creating new node | Tomasz Chabora | |
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-04-02 | Merge pull request #27228 from Kanabenki/preserve-binds-change-node | Rémi Verschelde | |
Preserve extra arguments for connected signals when changing node type | |||
2019-04-01 | Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node | Rémi Verschelde | |
Changed 'Custom Node' to 'Other Node' to be less confusing | |||
2019-03-19 | Keep binds for connected signals when changing node type | Kanabenki | |