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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Author
2021-04-30
Implement Particle Trails
reduz
2021-04-19
Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix
Rémi Verschelde
2021-04-17
instance-scene: make parent as edited_scene if no parent selected.
Bhuvan Vemula
2021-04-12
Add a tooltip to document performance issues of the Remote scene tree
Hugo Locurcio
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-31
Add ctrl+shift+a to instance scene in scenetree dock
Kyle
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-21
Tweak error messages for the Save Branch as Scene editor option
Hugo Locurcio
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-11
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
Rémi Verschelde
2021-03-11
Support for duplication of nested instanced scenes
hilfazer
2021-03-01
Merge pull request #41437 from KoBeWi/put_it_here
Rémi Verschelde
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-02-26
Prevent 'Change Type' on nodes from an instanced scene
hilfazer
2021-02-18
Merge pull request #45943 from KoBeWi/YEEEET
Rémi Verschelde
2021-02-13
Fix internal resource detecting when pasting nodes
kobewi
2021-02-13
Remove Merge From Scene
kobewi
2021-02-12
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Rémi Verschelde
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-09
Add node copy-paste
Tomasz Chabora
2021-01-17
Change how editable children data is stored
kobewi
2021-01-15
Unify single and multiscene instancing
kobewi
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-05
Properly edit the instanced node in the inspector
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Added accept_event() calls for SceneTreeDock and BaseButton
Eric M
2020-11-18
Fixed deletion of nodes with exported node paths
Marcus Brummer
2020-11-17
Merge pull request #38201 from Calinou/editor-f2-rename-node
Rémi Verschelde
2020-11-13
SceneTree: Fix reparent crash with animation tracks renaming disabled
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Fix error on attaching script
Gilles Roudière
2020-10-18
Keep 'Editor Description' metadata when changing a Node's type
Gabriel Van Eyck
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-09-25
Fixed renaming/moving of nodes with exported NodePaths
Marcus Brummer
2020-09-17
Fix changing icons' colors when switch dark and light theme
booer
2020-07-24
Fix TTR misuse
SkyJJ
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-21
Remove duplicate node update call
Nehluxhes
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
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