Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Merge pull request #65066 from aaronfranke/str-path-join | Rémi Verschelde | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | `SceneTreeDock` Toggling unique name in owner for all selected nodes | kleonc | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-27 | Rename `hint_tooltip` to `tooltip_text` & setget | Micky | |
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too. | |||
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-20 | Changed the title of change node type dialog | Umang Kalra | |
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #43081 from KoBeWi/property_keeper | Rémi Verschelde | |
Keep property values when extending script | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Keep property values when extending script | Tomasz Chabora | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-26 | fix unmarked unique when make local | Silc Renew | |
Co-authored-by: Juan Linietsky reduzio@gmail.com | |||
2022-07-21 | Fix node dragging not working when dock is moved | kobewi | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-09 | Seperate filter and description in FileDialog.add_filter() | FireForge | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-06-23 | Merge pull request #61966 from Rindbee/fix-internal-nodes-owned | Rémi Verschelde | |
Fix setting owner on internal nodes when save branch as scene | |||
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-12 | Fix setting owner on internal nodes when save brach as scene | Rindbee | |
2022-06-10 | Don't handle pending clicks outside scene tree | kobewi | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-23 | Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss | Rémi Verschelde | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-18 | Only switch to node when not dragging it | kobewi | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-03-30 | Cleanup EditorNode and EditorData | Hendrik Brucker | |
Co-authored-by: Eric M <itsjusteza@gmail.com> | |||
2022-03-28 | Add property name style toggle to Inspector | Haoyu Qiu | |
2022-03-18 | Removed extra separator in absence of ChangeType and Rename | Vitika9 | |
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-03-12 | Allow negative indexes in ItemList and PopupMenu | kobewi | |
2022-03-06 | Remove duplicate editor settings definitions | kobewi | |
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-09 | Implement drawing and editing all anim beziers | Francois Belair | |
* Move bezier edit from track to button in toolbar * Draw, edit all bezier curves simultaneously * Add click on curve to select tracks * Tie track editor's filter view to bezier editor * Implement visibility and locking * Fix editor spacing issues * Fix track buttons spacing * Add keyframe focus and (de)select all key handling | |||
2022-02-08 | Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling | Rémi Verschelde | |