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path: root/editor/scene_tree_dock.cpp
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2018-09-12Fix default script name in ScriptCreateDialogRémi Verschelde
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-07Prevent overwriting open scenes when savingDualMatrix
Prevent overwriting open scenes when saving, this fixes #17628
2018-09-02Fix selection of instanced scenes in 3DJFonS
2018-08-28Fix making _editor_icon meta during CLEAR_SCRIPTWill Nations
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-14Add custom icons to script classes.Will Nations
2018-08-14Merge pull request #20484 from willnationsdev/create-favoritesRémi Verschelde
Add toggle for favorites in create_root_dialog
2018-08-14Merge pull request #20835 from Calinou/use-standard-button-texts-2Rémi Verschelde
Tweak some editor button texts
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-09Tweak some editor button textsHugo Locurcio
2018-08-08Add toggle for favorites in create_root_dialog.willnationsdev
2018-08-05Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio
[ci skip]
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-26context menu improvementsIan
2018-07-25Add script hierarchies,add-script btn auto-derivesWill Nations
2018-07-24Merge pull request #19729 from razcore-art/rename-discard-instancingRémi Verschelde
Rename 'Discard Instancing' to 'Make Local'
2018-07-15New option, make any node the new scene root.Juan Linietsky
2018-07-15Small feature to help users understand the editor faster.Juan Linietsky
2018-06-25Rename 'Discard Instancing' to 'Make Local'Răzvan C. Rădulescu
Rename the option in the right click menu in the Scene nodes because Discard Instancing is confusing (it could imply deleting the instance). I renamed it to Make Local which is used for example in Blender as well when talking about appending assets from other files. I think it's clearer. Or it can be renamed to Make Instance Local, but I thought it's a bit oo long so I went just with Make Local as this option appears in the menu only when the node is an instance anyway.
2018-06-08Merge pull request #19437 from volzhs/live-edit-reparent-childRémi Verschelde
Make same child index as edited scene when using live edit
2018-06-08Make same child index as edited scene when using live editvolzhs
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-30Removing Duplicate Batch Rename from scene-tree menusteincodes
2018-05-26Instance scene at root by defaultZirak
Fix bug in cdcfb9582e6e9f18df1475619f2ebe62b7f0bdce leading to the root node not being selected by default. Fix #18557.
2018-05-17-Ability to open resources in the same windowJuan Linietsky
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
2018-05-16Added Rename Context Menu Option for SceneTreeDockEoin O'Neill
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-08Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde
Implements "Batch Rename" editor tool.
2018-05-06Defaults to instancing child at tree root when none selectedUnknown
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-07Merge pull request #17717 from NikodemL/masterJuan Linietsky
Extended node rename function to also support renaming node path script instance property
2018-03-30perform_node_renames fix for a case where the new name is emptyNikodem Lokatelj
2018-03-28Fixed some popups not shrinking their size back when losing items.Michael Alexsander Silva Dias
2018-03-23Extended node renames function to also rename script instance node path ↵Nikodem Lokatelj
properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
2018-03-23Merge pull request #17344 from poke1024/multi-add-clear-scriptRémi Verschelde
Allow Attach and Clear Script on multiple nodes
2018-03-09Fix overwriting all common properties when using `Change Type` toolrobfram
If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike.
2018-03-09Allow Add and Clear Script on multiple nodespoke1024
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-18Fix Automatic switch to viewport when playing a scene #16357Unknown
2018-02-03disable scene tree shortcuts when in a textfieldianb96
2018-01-22Implements "Batch Rename" editor tool.Blazej Floch
2018-01-13Fix clicking on sub-resources in a node's right-click menubinbitten
2018-01-11Fixes add script button updateGilles Roudiere
2018-01-10Fix crash on save-branch-as-scenePedro J. Estébanez
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!