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path: root/editor/scene_tree_dock.cpp
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2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-21Tweak error messages for the Save Branch as Scene editor optionHugo Locurcio
See https://github.com/godotengine/godot-proposals/issues/2433.
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
Support for duplication of nested instanced scenes
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-26Prevent 'Change Type' on nodes from an instanced scenehilfazer
2021-02-18Merge pull request #45943 from KoBeWi/YEEEETRémi Verschelde
Remove Merge From Scene
2021-02-13Fix internal resource detecting when pasting nodeskobewi
2021-02-13Remove Merge From Scenekobewi
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
Yet another node copy-paste PR
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-12Fix LineEdit minimum widthreduz
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller.
2021-02-09Add node copy-pasteTomasz Chabora
2021-01-17Change how editable children data is storedkobewi
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-15Unify single and multiscene instancingkobewi
2021-01-06Fix cases of resources destroyed too earlyPedro J. Estébanez
2021-01-05Properly edit the instanced node in the inspectorkobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-05Remove connect *_compat methodsAaron Franke
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-23Implement new shortcuts system.Eric M
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23Added accept_event() calls for SceneTreeDock and BaseButtonEric M
2020-11-18Fixed deletion of nodes with exported node pathsMarcus Brummer
2020-11-17Merge pull request #38201 from Calinou/editor-f2-rename-nodeRémi Verschelde
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-13SceneTree: Fix reparent crash with animation tracks renaming disabledRémi Verschelde
This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-10-26Fix error on attaching scriptGilles Roudière
2020-10-18Keep 'Editor Description' metadata when changing a Node's typeGabriel Van Eyck
Also copy edit group/lock when replacing a Node3D
2020-10-09Add ability to bind an unbind arguments to Callable.reduz
2020-09-25Fixed renaming/moving of nodes with exported NodePathsMarcus Brummer
2020-09-17Fix changing icons' colors when switch dark and light themebooer
2020-07-24Fix TTR misuseSkyJJ
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-21Remove duplicate node update callNehluxhes
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-07-02Merge pull request #40034 from hinlopen/fix-new-node-crashRémi Verschelde
Fix: Crash when trying to add new node
2020-07-02Fix crash by calculating wrong size of array.Stijn Hinlopen
2020-07-01Fix some popups menu missing screen transform.Juan Linietsky
Closes #38591
2020-07-01Merge pull request #39954 from hinlopen/delete-nodes-msgRémi Verschelde
Delete Nodes message
2020-07-01Deleting multiple nodes displays correct message.Stijn Hinlopen