Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-21 | Tweak error messages for the Save Branch as Scene editor option | Hugo Locurcio | |
See https://github.com/godotengine/godot-proposals/issues/2433. | |||
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-01 | Merge pull request #41437 from KoBeWi/put_it_here | Rémi Verschelde | |
Allow to create a node at specific position | |||
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-26 | Allow to create a node at specific position | Tomasz Chabora | |
2021-02-26 | Prevent 'Change Type' on nodes from an instanced scene | hilfazer | |
2021-02-18 | Merge pull request #45943 from KoBeWi/YEEEET | Rémi Verschelde | |
Remove Merge From Scene | |||
2021-02-13 | Fix internal resource detecting when pasting nodes | kobewi | |
2021-02-13 | Remove Merge From Scene | kobewi | |
2021-02-12 | Merge pull request #34892 from KoBeWi/copy-pasta_v7 | Rémi Verschelde | |
Yet another node copy-paste PR | |||
2021-02-12 | Duplicate resources pasted to other scenes | kobewi | |
2021-02-12 | Fix LineEdit minimum width | reduz | |
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller. | |||
2021-02-09 | Add node copy-paste | Tomasz Chabora | |
2021-01-17 | Change how editable children data is stored | kobewi | |
Co-authored-by: hilfazer <az13337@gmail.com> | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez | |
2021-01-05 | Properly edit the instanced node in the inspector | kobewi | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-23 | Implement new shortcuts system. | Eric M | |
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | |||
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | |
2020-11-18 | Fixed deletion of nodes with exported node paths | Marcus Brummer | |
2020-11-17 | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | |
Require Ctrl for switching between editors, bind F2 to Rename Node | |||
2020-11-13 | SceneTree: Fix reparent crash with animation tracks renaming disabled | Rémi Verschelde | |
This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532. | |||
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-26 | Fix error on attaching script | Gilles Roudière | |
2020-10-18 | Keep 'Editor Description' metadata when changing a Node's type | Gabriel Van Eyck | |
Also copy edit group/lock when replacing a Node3D | |||
2020-10-09 | Add ability to bind an unbind arguments to Callable. | reduz | |
2020-09-25 | Fixed renaming/moving of nodes with exported NodePaths | Marcus Brummer | |
2020-09-17 | Fix changing icons' colors when switch dark and light theme | booer | |
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-21 | Remove duplicate node update call | Nehluxhes | |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-02 | Merge pull request #40034 from hinlopen/fix-new-node-crash | Rémi Verschelde | |
Fix: Crash when trying to add new node | |||
2020-07-02 | Fix crash by calculating wrong size of array. | Stijn Hinlopen | |
2020-07-01 | Fix some popups menu missing screen transform. | Juan Linietsky | |
Closes #38591 | |||
2020-07-01 | Merge pull request #39954 from hinlopen/delete-nodes-msg | Rémi Verschelde | |
Delete Nodes message | |||
2020-07-01 | Deleting multiple nodes displays correct message. | Stijn Hinlopen | |