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path: root/editor/scene_tree_dock.cpp
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2018-05-08Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde
Implements "Batch Rename" editor tool.
2018-05-06Defaults to instancing child at tree root when none selectedUnknown
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-07Merge pull request #17717 from NikodemL/masterJuan Linietsky
Extended node rename function to also support renaming node path script instance property
2018-03-30perform_node_renames fix for a case where the new name is emptyNikodem Lokatelj
2018-03-28Fixed some popups not shrinking their size back when losing items.Michael Alexsander Silva Dias
2018-03-23Extended node renames function to also rename script instance node path ↵Nikodem Lokatelj
properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
2018-03-23Merge pull request #17344 from poke1024/multi-add-clear-scriptRémi Verschelde
Allow Attach and Clear Script on multiple nodes
2018-03-09Fix overwriting all common properties when using `Change Type` toolrobfram
If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike.
2018-03-09Allow Add and Clear Script on multiple nodespoke1024
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-18Fix Automatic switch to viewport when playing a scene #16357Unknown
2018-02-03disable scene tree shortcuts when in a textfieldianb96
2018-01-22Implements "Batch Rename" editor tool.Blazej Floch
2018-01-13Fix clicking on sub-resources in a node's right-click menubinbitten
2018-01-11Fixes add script button updateGilles Roudiere
2018-01-10Fix crash on save-branch-as-scenePedro J. Estébanez
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Merge pull request #14991 from djrm/pr_fixesNoshyaar
Show Options Dialog for NodePath and File in clicked button position.
2017-12-23Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez
Auto select newly created nodes.
2017-12-19Limit code editor minimum width, clear Scene node subresource menu before ↵Ray Koopa
refilling it
2017-12-17Show sub-resources as sub-menuvolzhs
2017-12-16Enhanced changeType menu in Scene Tree Docksersoong
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias
2017-11-25Fix doesn't close open a file window bugsersoong
2017-11-24Fix context menu of first node in a new scenesersoong
2017-11-23Improved update for remote scene tree and remote object.geequlim
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-20Merge pull request #13041 from RandomShaper/unify-node-duplicateRémi Verschelde
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
Helps with #11182.
2017-11-19Fix #10798: Fixes Change Type does not change iconOrkun
Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
2017-11-16Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde
Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16Fixed scene tree updating when undoing root node creation, issue 6125Paulb23
2017-11-15Add support for remote debug in scene tree.Juan Linietsky
2017-11-13Duplicate signals fixesChaosus
2017-11-12Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb23
2017-11-11ability to lock spatial nodes transform in editorJakub Grzesik
2017-11-08Editor: Update 2D viewport and inspector selection on delete. Fix #12591.mhilbrunner
2017-10-31Use node name as default filename when attaching script.Benjamin
When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory.
2017-09-29create dialog search preferrence fixes: #11697toger5
2017-09-18Fixed a lot of HiDPI metrics.Daniel J. Ramirez
2017-09-12Merge pull request #11007 from saltares/issue-9988Rémi Verschelde
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.