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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree_dock.cpp
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Fix signals error prints for the new signal system
Mateo Dev .59
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Fix typo/spelling: "exisiting" -> "existing"
follower
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Fix error when closing Attach Node Script window
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-11
fixes #33439. The feature now changes according to the feature profile.
Shivansh Anand
2019-11-04
Another scene tree dock menu cleanup
Tomasz Chabora
2019-11-01
Fix Batch Rename not opening
Edi Cikovic
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-09-28
Fix "Make Scene Root" deleting previous root whenever focusing another scene
Bojidar Marinov
2019-09-27
Merge pull request #31971 from aole/placeholder-confirmation-dialog-for-edita...
Rémi Verschelde
2019-09-27
Placeholder dialog for editable children
Bhupendra Aole
2019-09-25
Merge pull request #32296 from BenjaminRiley/save-original-scene-after-save-a...
Rémi Verschelde
2019-09-25
'Save Branch as Scene' adds to undo history
Benjamin Riley
2019-09-24
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Rémi Verschelde
2019-09-22
Perform reparent if position changes
Tomasz Chabora
2019-09-20
Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2
Rémi Verschelde
2019-09-14
Fix some errors while reparenting nodes in the Scene dock
Michael Alexsander Silva Dias
2019-09-11
Improve the node deletion confirmation message
Hugo Locurcio
2019-09-04
Add overriden properties to the documentation
Bojidar Marinov
2019-09-03
Improve the node deletion confirmation message
Hugo Locurcio
2019-08-20
Expose SceneTreeDock::get_tree_editor()
thimenesup
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-09
Improve node Change Type option
Tomasz Chabora
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
Rémi Verschelde
2019-07-19
Make custom types more subtle and more useful
Bojidar Marinov
2019-07-19
Adds contextual item in scene tree dock to wrap selection in a new node
Julian Murgia
2019-07-15
Fix crash when changing Node type
hbina085
2019-07-06
Sort selected nodes in scene tree before duplication
Kanabenki
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