summaryrefslogtreecommitdiff
path: root/editor/scene_tree_dock.cpp
AgeCommit message (Collapse)Author
2022-01-20Make Scene dock menu button an actual `MenuButton`Michael Alexsander
2022-01-18Improve node pastingkobewi
2022-01-18Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodesRémi Verschelde
2022-01-18Editor: Disallow reparenting inherited nodescdemirer
2022-01-13Merge pull request #55569 from KoBeWi/expand_all_was_a_mistakeRémi Verschelde
2022-01-07Fix some more wrong node nameskobewi
2022-01-06Prevent saving branches in foreign scenesSaracenOne
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-23Move and rename Collapse/Expand All buttonkobewi
2021-12-21Merge pull request #55761 from KoBeWi/alt_hackRémi Verschelde
2021-12-13Allow to copy foreign nodeskobewi
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-09Add drag and drop for NodePathskobewi
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-03Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky
2021-12-01Fix editor crash when expanding/collapsing empty scene treeAndreas Raddau
2021-11-29Fix scene tree dock icon not switching colors on theme changeHugo Locurcio
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa.
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Use Enter instead of F2 as an editor renaming shortcut on macOSHugo Locurcio
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-11Fix node naming in scene tree dockkobewi
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-10-28Remove node_hrcr hackkobewi
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-04Merge pull request #51413 from KoBeWi/🚗Rémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-29Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-selectRémi Verschelde
2021-09-15Allow disabling the RegEx module in the editorAaron Franke
2021-09-09Save branch as scene by dropping to filesystemkobewi
2021-08-28SceneTreeDock Ensure to deactivate multi edit when selection changes to a ↵kleonc
single node
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-11Focus the scene tree dock after hitting one of the "Create Root Node:" buttonsLightning_A
2021-08-12Move the option to new menukobewi
2021-08-12Add option to not expand tree on node selectkobewi
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Merge pull request #50319 from nekomatata/optimize-node-path-checkRémi Verschelde
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-20Fix Change Node Type after Add Node Herekobewi
2021-07-19Merge pull request #50517 from KoBeWi/🌳💣Rémi Verschelde
Assign value to property by dropping to scene tree
2021-07-19Assign value to property by dropping to scene treekobewi
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-13Add header theme type variations to labelskobewi
2021-07-12Merge pull request #49725 from EricEzaM/multi-node-picking-fixesRémi Verschelde
Fixes for multi-node editing interactions.