Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-30 | Coding style fix in editor NodePath update | PouleyKetchoupp | |
Added r_ prefix for reference arguments that can be modified. | |||
2021-06-29 | Merge pull request #49812 from nekomatata/node-path-editor-update | Rémi Verschelde | |
NodePath properly updated in the editor in more cases when nodes are moved or renamed | |||
2021-06-28 | NodePath properly updated in the editor in more cases | PouleyKetchoupp | |
Fix more cases of node path needing an update when nodes are renamed or moved in the editor. Built-in node properties: Before, node paths were checked only for script export variables. Now all properties are checked from the node, which includes built-in node properties. Allows proper node path updates for nodes like remote transform, physics joints, etc. Arrays and dictionaries: Node paths nested in array and dictionary properties are now also updated in the editor. Also update the documentation to be clear about node path update in the editor and at runtime. Co-authored-by: latorril <latorril@gmail.com> | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-16 | Revert "Fix SceneTreeDock::_selection_changed to handle to single selection ↵ | Rémi Verschelde | |
from Multiple Selection" | |||
2021-06-10 | [49451] fix: Control _selection_changed from Multiple Selection | Aitor Cereceto | |
2021-06-07 | Don't remap resources belonging to instance | kobewi | |
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-07 | Merge pull request #47530 from likeich/add_instance_child_shortcut | Rémi Verschelde | |
Adds command+shift+a shortcut to instance a scene | |||
2021-05-06 | Remove extra separator | Kyle | |
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518 | |||
2021-05-06 | Fixed cut/copy/paste visibility | Kyle | |
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree. | |||
2021-04-30 | Implement Particle Trails | reduz | |
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next) | |||
2021-04-19 | Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix | Rémi Verschelde | |
2021-04-17 | instance-scene: make parent as edited_scene if no parent selected. | Bhuvan Vemula | |
2021-04-12 | Add a tooltip to document performance issues of the Remote scene tree | Hugo Locurcio | |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-31 | Add ctrl+shift+a to instance scene in scenetree dock | Kyle | |
Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node. | |||
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-21 | Tweak error messages for the Save Branch as Scene editor option | Hugo Locurcio | |
See https://github.com/godotengine/godot-proposals/issues/2433. | |||
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-01 | Merge pull request #41437 from KoBeWi/put_it_here | Rémi Verschelde | |
Allow to create a node at specific position | |||
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-26 | Allow to create a node at specific position | Tomasz Chabora | |
2021-02-26 | Prevent 'Change Type' on nodes from an instanced scene | hilfazer | |
2021-02-18 | Merge pull request #45943 from KoBeWi/YEEEET | Rémi Verschelde | |
Remove Merge From Scene | |||
2021-02-13 | Fix internal resource detecting when pasting nodes | kobewi | |
2021-02-13 | Remove Merge From Scene | kobewi | |
2021-02-12 | Merge pull request #34892 from KoBeWi/copy-pasta_v7 | Rémi Verschelde | |
Yet another node copy-paste PR | |||
2021-02-12 | Duplicate resources pasted to other scenes | kobewi | |
2021-02-12 | Fix LineEdit minimum width | reduz | |
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller. | |||
2021-02-09 | Add node copy-paste | Tomasz Chabora | |
2021-01-17 | Change how editable children data is stored | kobewi | |
Co-authored-by: hilfazer <az13337@gmail.com> | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez | |
2021-01-05 | Properly edit the instanced node in the inspector | kobewi | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-23 | Implement new shortcuts system. | Eric M | |
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | |||
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | |
2020-11-18 | Fixed deletion of nodes with exported node paths | Marcus Brummer | |
2020-11-17 | Merge pull request #38201 from Calinou/editor-f2-rename-node | Rémi Verschelde | |
Require Ctrl for switching between editors, bind F2 to Rename Node |