Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-28 | Signals: Fix signals error prints for the new signal system | Mateo Dev .59 | |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli | |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | Fix typo/spelling: "exisiting" -> "existing" | follower | |
Specifically: "exisiting_script_removable" -> "existing_script_removable" | |||
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-01-02 | Fix error when closing Attach Node Script window | volzhs | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-11-11 | fixes #33439. The feature now changes according to the feature profile. | Shivansh Anand | |
2019-11-04 | Another scene tree dock menu cleanup | Tomasz Chabora | |
2019-11-01 | Fix Batch Rename not opening | Edi Cikovic | |
2019-10-23 | Add clear menu entries for extending and replacing scripts | Anubhab Ghosh | |
2019-09-28 | Fix "Make Scene Root" deleting previous root whenever focusing another scene | Bojidar Marinov | |
Hopefully fixes #24484 and fixes #27222. | |||
2019-09-27 | Merge pull request #31971 from ↵ | Rémi Verschelde | |
aole/placeholder-confirmation-dialog-for-editable-children Placeholder confirmation dialog for editable children | |||
2019-09-27 | Placeholder dialog for editable children | Bhupendra Aole | |
Fire placeholder confirmation dialog box when editable children option is already checked. Fixes #28863 | |||
2019-09-25 | Merge pull request #32296 from ↵ | Rémi Verschelde | |
BenjaminRiley/save-original-scene-after-save-as-branch 'Save Branch as Scene' also saves original scene | |||
2019-09-25 | 'Save Branch as Scene' adds to undo history | Benjamin Riley | |
When saving a branch as a scene, can now undo replacing the original branch with the new branch scene. 'Save Branch as Scene' previously would not mark the original scene as changed, and therefore no prompt would appear if the scene was closed immediately after saving the branch. The new branch scene is not deleted when undo-ing. | |||
2019-09-24 | Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs | Rémi Verschelde | |
Add overriden properties to the documentation | |||
2019-09-22 | Perform reparent if position changes | Tomasz Chabora | |
2019-09-20 | Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2 | Rémi Verschelde | |
Improve the node deletion confirmation message | |||
2019-09-14 | Fix some errors while reparenting nodes in the Scene dock | Michael Alexsander Silva Dias | |
2019-09-11 | Improve the node deletion confirmation message | Hugo Locurcio | |
- Add "the root node" in the beginning if the selected node is the current scene's root - Add "and its children" at the end of the message if the node has at least one child and is not an instanced scene | |||
2019-09-04 | Add overriden properties to the documentation | Bojidar Marinov | |
Fixes #31855 | |||
2019-09-03 | Improve the node deletion confirmation message | Hugo Locurcio | |
The confirmation message now displays the number of nodes to delete, or the node's name if only one node is selected. | |||
2019-08-20 | Expose SceneTreeDock::get_tree_editor() | thimenesup | |
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-09 | Improve node Change Type option | Tomasz Chabora | |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-20 | Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script | Rémi Verschelde | |
Make custom types more subtle and more useful | |||
2019-07-19 | Make custom types more subtle and more useful | Bojidar Marinov | |
Implements #6067 (aaronfranke's idea) Fixes #26980 | |||
2019-07-19 | Adds contextual item in scene tree dock to wrap selection in a new node | Julian Murgia | |
Fixes #20187 | |||
2019-07-15 | Fix crash when changing Node type | hbina085 | |
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it. Fixes #30493 | |||
2019-07-06 | Sort selected nodes in scene tree before duplication | Kanabenki | |
2019-07-05 | Merge pull request #30321 from KoBeWi/underdup | Rémi Verschelde | |
Smarter node placement after duplicating | |||
2019-07-05 | Merge pull request #30316 from sparkart/master | Rémi Verschelde | |
Reparent selection without flattening | |||
2019-07-04 | SceneTreeDock will reset the ScriptCreateDialog's inheritance base type | LikeLakers2 | |
2019-07-04 | Smarter node placement after duplicating | Tomasz Chabora | |
2019-07-04 | Resolves Issue #30271 Reparent selection without flattening | Emmanuel Barroga | |
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue. | |||
2019-07-02 | Merge pull request #19936 from Xrayez/collapse-button | Rémi Verschelde | |
Expand/collapse nodes recursively in scene tree dock | |||
2019-07-01 | Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix | Rémi Verschelde | |
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-06-29 | SceneTreeDock will now only attach scripts to the selected node if the ↵ | LikeLakers2 | |
ScriptCreateDialog was opened from the SceneTreeDock | |||
2019-06-19 | Merge pull request #26748 from raphael10241024/instance | Rémi Verschelde | |
Fix editor crash when saving a scene containing an inherited scene instance. | |||
2019-05-30 | Hide remote scene tree when adding new scene | Cameron Reikes | |
- Don't show create_root_dialog if remote scenetree visible - Hide create_root_dialog on showing of remote scenetree Fixes #29288 | |||
2019-05-28 | Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser | Rémi Verschelde | |
Add undo for Sprite Editor | |||
2019-05-28 | Merge pull request #28862 from KoBeWi/editable_clones | Rémi Verschelde | |
Keep editable children on node duplicate |