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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Author
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Added accept_event() calls for SceneTreeDock and BaseButton
Eric M
2020-11-18
Fixed deletion of nodes with exported node paths
Marcus Brummer
2020-11-17
Merge pull request #38201 from Calinou/editor-f2-rename-node
Rémi Verschelde
2020-11-13
SceneTree: Fix reparent crash with animation tracks renaming disabled
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Fix error on attaching script
Gilles Roudière
2020-10-18
Keep 'Editor Description' metadata when changing a Node's type
Gabriel Van Eyck
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-09-25
Fixed renaming/moving of nodes with exported NodePaths
Marcus Brummer
2020-09-17
Fix changing icons' colors when switch dark and light theme
booer
2020-07-24
Fix TTR misuse
SkyJJ
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-21
Remove duplicate node update call
Nehluxhes
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-02
Merge pull request #40034 from hinlopen/fix-new-node-crash
Rémi Verschelde
2020-07-02
Fix crash by calculating wrong size of array.
Stijn Hinlopen
2020-07-01
Fix some popups menu missing screen transform.
Juan Linietsky
2020-07-01
Merge pull request #39954 from hinlopen/delete-nodes-msg
Rémi Verschelde
2020-07-01
Deleting multiple nodes displays correct message.
Stijn Hinlopen
2020-06-30
Add Control to preferred types
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-09
Fix scene tree showing up when the root selection is present
Michael Alexsander
2020-05-31
Prevent crash attaching a script with no languages registered
Andrii Doroshenko (Xrayez)
2020-05-19
Keep "lock" metadata when changing a Node's type, if applicable
Michael Alexsander
2020-05-15
Replace 'add_child_below_node' with 'add_sibling' in Node
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Merge pull request #38594 from Calinou/rename-clear-script-action
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-09
Rename the Clear Script editor action to Detach Script
Hugo Locurcio
2020-05-01
Proper naming and ordering when Duplicate nodes
Dominik 'dreamsComeTrue' Jasiński
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-25
Require Ctrl for switching between editors, bind F2 to Rename Node
Hugo Locurcio
2020-04-21
Fix "Local" button not being pressed in the Scene dock on first run
Michael Alexsander
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
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