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path: root/editor/scene_tree_dock.cpp
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2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-18Fix Automatic switch to viewport when playing a scene #16357Unknown
2018-02-03disable scene tree shortcuts when in a textfieldianb96
2018-01-13Fix clicking on sub-resources in a node's right-click menubinbitten
2018-01-11Fixes add script button updateGilles Roudiere
2018-01-10Fix crash on save-branch-as-scenePedro J. Estébanez
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Merge pull request #14991 from djrm/pr_fixesNoshyaar
Show Options Dialog for NodePath and File in clicked button position.
2017-12-23Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez
Auto select newly created nodes.
2017-12-19Limit code editor minimum width, clear Scene node subresource menu before ↵Ray Koopa
refilling it
2017-12-17Show sub-resources as sub-menuvolzhs
2017-12-16Enhanced changeType menu in Scene Tree Docksersoong
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias
2017-11-25Fix doesn't close open a file window bugsersoong
2017-11-24Fix context menu of first node in a new scenesersoong
2017-11-23Improved update for remote scene tree and remote object.geequlim
2017-11-22Add editor setting to allow keep show local scene tree while debugger start.geequlim
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-20Merge pull request #13041 from RandomShaper/unify-node-duplicateRémi Verschelde
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
Helps with #11182.
2017-11-19Fix #10798: Fixes Change Type does not change iconOrkun
Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
2017-11-16Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde
Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16Fixed scene tree updating when undoing root node creation, issue 6125Paulb23
2017-11-15Add support for remote debug in scene tree.Juan Linietsky
2017-11-13Duplicate signals fixesChaosus
2017-11-12Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb23
2017-11-11ability to lock spatial nodes transform in editorJakub Grzesik
2017-11-08Editor: Update 2D viewport and inspector selection on delete. Fix #12591.mhilbrunner
2017-10-31Use node name as default filename when attaching script.Benjamin
When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory.
2017-09-29create dialog search preferrence fixes: #11697toger5
2017-09-18Fixed a lot of HiDPI metrics.Daniel J. Ramirez
2017-09-12Merge pull request #11007 from saltares/issue-9988Rémi Verschelde
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov
Fixes #9547
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-05Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares
2017-08-30added icon updating to most ui elementstoger5
2017-08-29Improved and added some iconsDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky