Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-18 | Fix Automatic switch to viewport when playing a scene #16357 | Unknown | |
2018-02-03 | disable scene tree shortcuts when in a textfield | ianb96 | |
2018-01-13 | Fix clicking on sub-resources in a node's right-click menu | binbitten | |
2018-01-11 | Fixes add script button update | Gilles Roudiere | |
2018-01-10 | Fix crash on save-branch-as-scene | Pedro J. Estébanez | |
2018-01-08 | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Made the Create Dialog be clearer when it's changing a type of something. | Michael Alexsander Silva Dias | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Merge pull request #14991 from djrm/pr_fixes | Noshyaar | |
Show Options Dialog for NodePath and File in clicked button position. | |||
2017-12-23 | Show Options Dialog for NodePath and File in clicked button position. | Daniel J. Ramirez | |
Auto select newly created nodes. | |||
2017-12-19 | Limit code editor minimum width, clear Scene node subresource menu before ↵ | Ray Koopa | |
refilling it | |||
2017-12-17 | Show sub-resources as sub-menu | volzhs | |
2017-12-16 | Enhanced changeType menu in Scene Tree Dock | sersoong | |
2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | |
2017-11-25 | Fix doesn't close open a file window bug | sersoong | |
2017-11-24 | Fix context menu of first node in a new scene | sersoong | |
2017-11-23 | Improved update for remote scene tree and remote object. | geequlim | |
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-20 | Merge pull request #13041 from RandomShaper/unify-node-duplicate | Rémi Verschelde | |
Let SceneTreeDock duplicate nodes via Node::duplicate() | |||
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | |
Helps with #11182. | |||
2017-11-19 | Fix #10798: Fixes Change Type does not change icon | Orkun | |
Problem : While replacing old node properties with new ones, we also copy meta data of old node's icon Solve: don't copy meta so don't override _editor_icon | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-16 | Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125 | Rémi Verschelde | |
Fixed scene tree updating when undo/redo root node creation, issue 6125 | |||
2017-11-16 | Fixed scene tree updating when undoing root node creation, issue 6125 | Paulb23 | |
2017-11-15 | Add support for remote debug in scene tree. | Juan Linietsky | |
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-12 | Fixed scene tree not updating when undo/redo delete of root node, issue 3642 | Paulb23 | |
2017-11-11 | ability to lock spatial nodes transform in editor | Jakub Grzesik | |
2017-11-08 | Editor: Update 2D viewport and inspector selection on delete. Fix #12591. | mhilbrunner | |
2017-10-31 | Use node name as default filename when attaching script. | Benjamin | |
When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory. | |||
2017-09-29 | create dialog search preferrence fixes: #11697 | toger5 | |
2017-09-18 | Fixed a lot of HiDPI metrics. | Daniel J. Ramirez | |
2017-09-12 | Merge pull request #11007 from saltares/issue-9988 | Rémi Verschelde | |
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988. | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-11 | Fix duplication of nodes resulting in shared metadata | Bojidar Marinov | |
Fixes #9547 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-05 | Renames _add_child_below_node() to add_child_below_node(). Closes #9988. | David Saltares | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |