Age | Commit message (Collapse) | Author |
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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Happy new year to the wonderful Godot community!
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
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Implement Skeleton Editor Gizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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single node
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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Optimize NodePath update when renaming or deleting nodes in the editor
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