index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
scene_tree_dock.cpp
Age
Commit message (
Expand
)
Author
2022-01-20
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-19
Fix Create Root Node dialog expanding in favorites tab
fire540
2022-01-18
Improve node pasting
kobewi
2022-01-18
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
Rémi Verschelde
2022-01-18
Editor: Disallow reparenting inherited nodes
cdemirer
2022-01-13
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
Rémi Verschelde
2022-01-07
Fix some more wrong node names
kobewi
2022-01-06
Prevent saving branches in foreign scenes
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-23
Move and rename Collapse/Expand All button
kobewi
2021-12-21
Merge pull request #55761 from KoBeWi/alt_hack
Rémi Verschelde
2021-12-13
Allow to copy foreign nodes
kobewi
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-12-01
Fix editor crash when expanding/collapsing empty scene tree
Andreas Raddau
2021-11-29
Fix scene tree dock icon not switching colors on theme change
Hugo Locurcio
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Fix node naming in scene tree dock
kobewi
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-04
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-29
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select
Rémi Verschelde
2021-09-15
Allow disabling the RegEx module in the editor
Aaron Franke
2021-09-09
Save branch as scene by dropping to filesystem
kobewi
2021-08-28
SceneTreeDock Ensure to deactivate multi edit when selection changes to a sin...
kleonc
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-11
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
Lightning_A
2021-08-12
Move the option to new menu
kobewi
2021-08-12
Add option to not expand tree on node select
kobewi
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Merge pull request #50319 from nekomatata/optimize-node-path-check
Rémi Verschelde
2021-07-20
Fix Change Node Type after Add Node Here
kobewi
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
[prev]
[next]