Age | Commit message (Collapse) | Author |
|
get_viewport()->gui_get_focus_owner()
|
|
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
|
|
|
|
|
|
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
|
|
|
|
|
|
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Implement Skeleton Editor Gizmo
|
|
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
single node
|
|
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
|
|
|
|
|
|
|
|
|
|
|
|
|