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path: root/editor/scene_tree_dock.cpp
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2017-09-18Fixed a lot of HiDPI metrics.Daniel J. Ramirez
2017-09-12Merge pull request #11007 from saltares/issue-9988Rémi Verschelde
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov
Fixes #9547
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-05Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares
2017-08-30added icon updating to most ui elementstoger5
2017-08-29Improved and added some iconsDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-28correct RMB options for instanced inherited sceneJakub Grzesik
When scene is inherited and later instanced as a part of another scene, only options related to instancing will be visible - same behavior as in 2.x closes #9901
2017-07-23Merge pull request #9706 from djrm/theme_fixesRémi Verschelde
Icons can now be added inside line edits (Search icon).
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Icons can now be added inside line edits (Search icon).Daniel J. Ramirez
Fixed window title bar margins. fixed compilation error
2017-07-14Fix uncheckable checkboxes in RMB menu. closes #9625Jakub Grzesik
2017-07-04fix for redundant RMB options for toplevel nodeJakub Grzesik
2017-07-03Clicking on subscene icon will open itJakub Grzesik
All options are moved into RMB menu
2017-06-05Quick access list to subresources on RMBJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-09New customizable editor themevolzhs
2017-05-06Reworked look and feel of Add Script Dialog.Przemysław Gołąb (n-pigeon)
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-28Update editor themevolzhs
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.