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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Commit message (
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Author
2020-07-01
Deleting multiple nodes displays correct message.
Stijn Hinlopen
2020-06-30
Add Control to preferred types
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-09
Fix scene tree showing up when the root selection is present
Michael Alexsander
2020-05-31
Prevent crash attaching a script with no languages registered
Andrii Doroshenko (Xrayez)
2020-05-19
Keep "lock" metadata when changing a Node's type, if applicable
Michael Alexsander
2020-05-15
Replace 'add_child_below_node' with 'add_sibling' in Node
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Merge pull request #38594 from Calinou/rename-clear-script-action
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-09
Rename the Clear Script editor action to Detach Script
Hugo Locurcio
2020-05-01
Proper naming and ordering when Duplicate nodes
Dominik 'dreamsComeTrue' Jasiński
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-25
Require Ctrl for switching between editors, bind F2 to Rename Node
Hugo Locurcio
2020-04-21
Fix "Local" button not being pressed in the Scene dock on first run
Michael Alexsander
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Fix signals error prints for the new signal system
Mateo Dev .59
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Fix typo/spelling: "exisiting" -> "existing"
follower
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Fix error when closing Attach Node Script window
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-11
fixes #33439. The feature now changes according to the feature profile.
Shivansh Anand
2019-11-04
Another scene tree dock menu cleanup
Tomasz Chabora
2019-11-01
Fix Batch Rename not opening
Edi Cikovic
2019-10-23
Add clear menu entries for extending and replacing scripts
Anubhab Ghosh
2019-09-28
Fix "Make Scene Root" deleting previous root whenever focusing another scene
Bojidar Marinov
2019-09-27
Merge pull request #31971 from aole/placeholder-confirmation-dialog-for-edita...
Rémi Verschelde
2019-09-27
Placeholder dialog for editable children
Bhupendra Aole
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