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path: root/editor/scene_tree_dock.cpp
AgeCommit message (Expand)Author
2022-03-28Add property name style toggle to InspectorHaoyu Qiu
2022-03-18Removed extra separator in absence of ChangeType and RenameVitika9
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-03-12Allow negative indexes in ItemList and PopupMenukobewi
2022-03-06Remove duplicate editor settings definitionskobewi
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-09Implement drawing and editing all anim beziersFrancois Belair
2022-02-08Merge pull request #56923 from fire-forge/fix-create-root-node-scrollingRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-03Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...Gilles Roudière
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-27Improve 2D editor's right-click menukobewi
2022-01-20Merge pull request #55066 from trollodel/less_singletons_in_editornodeRémi Verschelde
2022-01-20Merge pull request #52134 from RandomShaper/fix_namingRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-20Rename Variant::is_ref() to is_ref_counted()Pedro J. Estébanez
2022-01-20Make Scene dock menu button an actual `MenuButton`Michael Alexsander
2022-01-19Fix Create Root Node dialog expanding in favorites tabfire540
2022-01-18Improve node pastingkobewi
2022-01-18Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodesRémi Verschelde
2022-01-18Editor: Disallow reparenting inherited nodescdemirer
2022-01-13Merge pull request #55569 from KoBeWi/expand_all_was_a_mistakeRémi Verschelde
2022-01-07Fix some more wrong node nameskobewi
2022-01-06Prevent saving branches in foreign scenesSaracenOne
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-23Move and rename Collapse/Expand All buttonkobewi
2021-12-21Merge pull request #55761 from KoBeWi/alt_hackRémi Verschelde
2021-12-13Allow to copy foreign nodeskobewi
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-09Add drag and drop for NodePathskobewi
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-03Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky
2021-12-01Fix editor crash when expanding/collapsing empty scene treeAndreas Raddau
2021-11-29Fix scene tree dock icon not switching colors on theme changeHugo Locurcio
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Use Enter instead of F2 as an editor renaming shortcut on macOSHugo Locurcio
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-11Fix node naming in scene tree dockkobewi
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-10-28Remove node_hrcr hackkobewi
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew