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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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scene_tree_dock.cpp
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Commit message (
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Author
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-18
Removed extra separator in absence of ChangeType and Rename
Vitika9
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Implement drawing and editing all anim beziers
Francois Belair
2022-02-08
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-20
Merge pull request #55066 from trollodel/less_singletons_in_editornode
Rémi Verschelde
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-20
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-19
Fix Create Root Node dialog expanding in favorites tab
fire540
2022-01-18
Improve node pasting
kobewi
2022-01-18
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
Rémi Verschelde
2022-01-18
Editor: Disallow reparenting inherited nodes
cdemirer
2022-01-13
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
Rémi Verschelde
2022-01-07
Fix some more wrong node names
kobewi
2022-01-06
Prevent saving branches in foreign scenes
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-23
Move and rename Collapse/Expand All button
kobewi
2021-12-21
Merge pull request #55761 from KoBeWi/alt_hack
Rémi Verschelde
2021-12-13
Allow to copy foreign nodes
kobewi
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-09
Add drag and drop for NodePaths
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Add `New Shader` option to the FileSystemDock popup menu.
Yuri Roubinsky
2021-12-01
Fix editor crash when expanding/collapsing empty scene tree
Andreas Raddau
2021-11-29
Fix scene tree dock icon not switching colors on theme change
Hugo Locurcio
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Fix node naming in scene tree dock
kobewi
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
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