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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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rename_dialog.h
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Commit message (
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Author
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-15
Allow disabling the RegEx module in the editor
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-19
Improve the batch rename dialog
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-04
Use CheckBoxes in the editor instead of CheckButtons when applicable
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch