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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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rename_dialog.cpp
Age
Commit message (
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-14
Minor visual improvements to the "Batch Rename" dialog
Michael Alexsander
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-19
Improve the batch rename dialog
Hugo Locurcio
2020-01-19
Only create the editor theme once
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-25
Fixes tab height in Batch Rename dialog
Haoyu Qiu
2019-07-04
Use CheckBoxes in the editor instead of CheckButtons when applicable
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-21
Improve wording of various messages and make casing more consistent
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Fix vformat(), minor typos and word puzzles
Yuri Chornoivan
2018-01-22
Implements "Batch Rename" editor tool.
Blazej Floch