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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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quick_open.cpp
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Author
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-08
Minor cosmetic changes in some editor plugins
Michael Alexsander Silva Dias
2019-04-12
Force drawing guides in single-row Tree items in the editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-05
Fix error with a specific dock layout
volzhs
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-16
Fixed quick open not showing enties with no search text, issue 11277
Paulb23
2017-09-02
Improve 'quick open' search time
Jakub Grzesik
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde