summaryrefslogtreecommitdiff
path: root/editor/property_selector.cpp
AgeCommit message (Expand)Author
2022-02-08Reload built-in scripts when picking methodskobewi
2022-02-04String: Add contains().Anilforextra
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-12Use "enum class" for input enumsAaron Franke
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-08Make property description in the animation editor actually show itMichael Alexsander
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Fix visual script iconsNick Huelin
2021-07-18Optimize StringName usagereduz
2021-06-15Adding some more missing renames for Transform3D and QuaternionBastiaan Olij
2021-06-09update property selector's icon list and rename Quat.svg to Quaternion.svgSilc 'Tokage' Renew
2021-05-17Improve TreeItem API and allow to move nodestrollodel
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-09Refactored variant constructor logicreduz
2020-08-19Improve search and display in the editor property/method selectorHugo Locurcio
2020-05-28Use translated docs in PropertySelectorRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-05Fix error with a specific dock layoutvolzhs
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-09PropertyEditor: Fix display of property doc in tooltipRémi Verschelde
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde