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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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property_editor.h
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Commit message (
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Author
2018-05-15
-New inspector.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Clean up setting dialogues a bit.
Ray Koopa
2017-12-07
Merge pull request #13958 from jjjuande/fix_revert_button
Rémi Verschelde
2017-12-06
Fix and rewrite folding logic, closes #14005, closes #13421
Juan Linietsky
2017-12-04
Fix the revert button issue with instanced nodes
Juande
2017-11-28
Small fixes to #13233
Dmitry Koteroff
2017-11-24
Implemented a collapse/expand all feature request for Inspector (issue #9427)...
Dmitry Koteroff
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Inspector: Right click on resource opens sub-menu.
Andreas Haas
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-25
-Added folding to property editor, persistent on objects it edits
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-27
Add setting to opt-out of capitalization in the property inspector
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde