Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-15 | Fix enum values in the editor and hide enum numeric values in the Inspector | Ignacio Etcheverry | |
- Hide numeric value of enum constants in the inspector (EditorPropertyEnum) - EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values. | |||
2018-09-23 | Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to ↵ | DualMatrix | |
core/math/ Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to core/math/ | |||
2018-09-13 | Update visual scripting to use new expression class #20885 | K. S. Ernest (iFire) Lee | |
2018-09-11 | Drop obsolete PropertyEditor and SectionedPropertyEditor code | Rémi Verschelde | |
Replaced by EditorInspector. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-14 | Add custom icons to script classes. | Will Nations | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-20 | Few fixes for editor tab in editor settings | Chaosus | |
2018-05-31 | Increase settings apply speed and added deferred color apply | Chaosus | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-03 | Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export | Rémi Verschelde | |
Allow exporting arrays of resources in GDScript | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-08 | Fix #18058 regression | Chaosus | |
2018-04-08 | Merge pull request #16995 from mrcdk/custom_resources_inspector | Juan Linietsky | |
The inspector will show the custom resources added via plugin | |||
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov | |
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971 | |||
2018-02-25 | Now the inspector will show the custom resources added via plugin | MrCdK | |
2018-02-14 | Merge pull request #15505 from YeldhamDev/type_icons | Rémi Verschelde | |
Re-enabled type icons | |||
2018-02-05 | Allow exporting arrays of resources in GDScript | Bojidar Marinov | |
Fixes #15961 | |||
2018-01-15 | PropertyEditor: Add missing MAKE_PROPSELECT. | Andreas Haas | |
Fixes #15745 | |||
2018-01-08 | Re-enabled type icons. | Michael Alexsander Silva Dias | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-05 | Fix get_edited_scene_root error at starting editor | volzhs | |
Fix #15300 | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Merge pull request #14991 from djrm/pr_fixes | Noshyaar | |
Show Options Dialog for NodePath and File in clicked button position. | |||
2017-12-25 | Fix popup menu size in Inspector dock | volzhs | |
2017-12-23 | Show Options Dialog for NodePath and File in clicked button position. | Daniel J. Ramirez | |
Auto select newly created nodes. | |||
2017-12-21 | Fixes and modifications for some dialogs. | Michael Alexsander Silva Dias | |
2017-12-17 | Clean up setting dialogues a bit. | Ray Koopa | |
2017-12-16 | Merge pull request #14698 from ↵ | Rémi Verschelde | |
carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips" | |||
2017-12-15 | Made multiline property editor deselect text when opening. | Michael Alexsander Silva Dias | |
2017-12-16 | closes godotengine/godot#6382 - traverse classes docs so that all properties ↵ | carlosfvieira | |
from inherited classes have tooltips accordingly | |||
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-11 | Highlight Editor Settings categories | Ray Koopa | |
2017-12-10 | Fix wrong return value in some virtual method bindings | Rémi Verschelde | |
2017-12-10 | Merge pull request #13351 from poke1024/fix12451_2 | Rémi Verschelde | |
Make click on arrow properly open and close property editor modals | |||
2017-12-10 | fix certain popup close clicks with popup buttons | Bernhard Liebl | |
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | |
This lets the empty "Global" category disappear again. Also silence a debug print. | |||
2017-12-09 | PropertyEditor: Fix display of property doc in tooltip | Rémi Verschelde | |
2017-12-09 | Remove layer flyout label. | Ray Koopa | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Merge pull request #13958 from jjjuande/fix_revert_button | Rémi Verschelde | |
Fix the revert button issue with instanced nodes | |||
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky | |
2017-12-04 | Fix the revert button issue with instanced nodes | Juande | |
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415 | |||
2017-12-02 | Some untranslated UI strings | Unknown | |
2017-11-28 | Small fixes to #13233 | Dmitry Koteroff | |
2017-11-27 | Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint | Rémi Verschelde | |
Makes possible to interpret comma as decimal point in editor | |||
2017-11-26 | Makes possible to interpret comma as decimal point in editor | Dmitry Koteroff | |
2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | |
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript |