summaryrefslogtreecommitdiff
path: root/editor/property_editor.cpp
AgeCommit message (Collapse)Author
2018-10-15Fix enum values in the editor and hide enum numeric values in the InspectorIgnacio Etcheverry
- Hide numeric value of enum constants in the inspector (EditorPropertyEnum) - EditorPropertyEnum, CustomPropertyEditor: Calculate values of enum constants correctly when only some of these constants have explicit values.
2018-09-23Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to ↵DualMatrix
core/math/ Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to core/math/
2018-09-13Update visual scripting to use new expression class #20885K. S. Ernest (iFire) Lee
2018-09-11Drop obsolete PropertyEditor and SectionedPropertyEditor codeRémi Verschelde
Replaced by EditorInspector.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-14Add custom icons to script classes.Will Nations
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-20Few fixes for editor tab in editor settingsChaosus
2018-05-31Increase settings apply speed and added deferred color applyChaosus
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-03Merge pull request #16418 from bojidar-bg/15961-gdscript-array-exportRémi Verschelde
Allow exporting arrays of resources in GDScript
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-08Fix #18058 regressionChaosus
2018-04-08Merge pull request #16995 from mrcdk/custom_resources_inspectorJuan Linietsky
The inspector will show the custom resources added via plugin
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
2018-02-25Now the inspector will show the custom resources added via pluginMrCdK
2018-02-14Merge pull request #15505 from YeldhamDev/type_iconsRémi Verschelde
Re-enabled type icons
2018-02-05Allow exporting arrays of resources in GDScriptBojidar Marinov
Fixes #15961
2018-01-15PropertyEditor: Add missing MAKE_PROPSELECT.Andreas Haas
Fixes #15745
2018-01-08Re-enabled type icons.Michael Alexsander Silva Dias
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-05Fix get_edited_scene_root error at starting editorvolzhs
Fix #15300
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Merge pull request #14991 from djrm/pr_fixesNoshyaar
Show Options Dialog for NodePath and File in clicked button position.
2017-12-25Fix popup menu size in Inspector dockvolzhs
2017-12-23Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez
Auto select newly created nodes.
2017-12-21Fixes and modifications for some dialogs.Michael Alexsander Silva Dias
2017-12-17Clean up setting dialogues a bit.Ray Koopa
2017-12-16Merge pull request #14698 from ↵Rémi Verschelde
carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
2017-12-15Made multiline property editor deselect text when opening.Michael Alexsander Silva Dias
2017-12-16closes godotengine/godot#6382 - traverse classes docs so that all properties ↵carlosfvieira
from inherited classes have tooltips accordingly
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-11Highlight Editor Settings categoriesRay Koopa
2017-12-10Fix wrong return value in some virtual method bindingsRémi Verschelde
2017-12-10Merge pull request #13351 from poke1024/fix12451_2Rémi Verschelde
Make click on arrow properly open and close property editor modals
2017-12-10fix certain popup close clicks with popup buttonsBernhard Liebl
2017-12-10PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde
This lets the empty "Global" category disappear again. Also silence a debug print.
2017-12-09PropertyEditor: Fix display of property doc in tooltipRémi Verschelde
2017-12-09Remove layer flyout label.Ray Koopa
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Merge pull request #13958 from jjjuande/fix_revert_buttonRémi Verschelde
Fix the revert button issue with instanced nodes
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-12-04Fix the revert button issue with instanced nodesJuande
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415
2017-12-02Some untranslated UI stringsUnknown
2017-11-28Small fixes to #13233Dmitry Koteroff
2017-11-27Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpointRémi Verschelde
Makes possible to interpret comma as decimal point in editor
2017-11-26Makes possible to interpret comma as decimal point in editorDmitry Koteroff
2017-11-24Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #12952 from bojidar-bg/12392-export-enumsRémi Verschelde
Allow exporting enums from GDScript