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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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property_editor.cpp
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Author
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
Fix click area for bool parameter
Jose M Pan
2017-05-09
New customizable editor theme
volzhs
2017-05-02
Merge pull request #8612 from magyar123/pr-show-dict-contents
Rémi Verschelde
2017-05-02
Merge pull request #8541 from RandomShaper/opt-out-capitalization
Rémi Verschelde
2017-05-01
Make property editor display dictionaries (read only)
mbalint12
2017-04-27
Add setting to opt-out of capitalization in the property inspector
Pedro J. Estébanez
2017-04-26
Fix recognition of resource extensions.
Andreas Haas
2017-04-20
Merge pull request #8359 from volzhs/script-filename-master
Rémi Verschelde
2017-04-14
Merge pull request #8389 from volzhs/inspector-button-margin-master
Andreas Haas
2017-04-14
Make buttons closer in Inspector panel
volzhs
2017-04-12
Show script filename instead of thumbnail
volzhs
2017-04-11
Prevent to take too much space for long vertical texture
volzhs
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix crash when change project settings
volzhs
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde