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path: root/editor/property_editor.cpp
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2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Merge pull request #13958 from jjjuande/fix_revert_buttonRémi Verschelde
Fix the revert button issue with instanced nodes
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-12-04Fix the revert button issue with instanced nodesJuande
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415
2017-12-02Some untranslated UI stringsUnknown
2017-11-28Small fixes to #13233Dmitry Koteroff
2017-11-27Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpointRémi Verschelde
Makes possible to interpret comma as decimal point in editor
2017-11-26Makes possible to interpret comma as decimal point in editorDmitry Koteroff
2017-11-24Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Merge pull request #12952 from bojidar-bg/12392-export-enumsRémi Verschelde
Allow exporting enums from GDScript
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-17Allow exporting enums from GDScriptBojidar Marinov
Use as `export(E) ...` Closes #12392
2017-11-17Better supported for remote object editing with the inspector with a simple ↵geequlim
dictionary editor implement
2017-11-09Removed show type icons optionDaniel J. Ramirez
2017-10-27Fixed interface scaling issues with editor action button and value editor ↵Jake Larson
popovers
2017-10-27Merge pull request #12432 from larsonjj/fix/property_editor_action_buttonsRémi Verschelde
Fix editor action button layout
2017-10-27Fix editor action button layoutJake Larson
2017-10-25Fix text margins in value editor pop-up.Robin Arys
2017-10-14keep display int if int rangeSuchaaver Chahal
2017-10-09change step to .01 for floatSuchaaver Chahal
2017-10-06VisualScript: Fix crash with get_node().Andreas Haas
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-10-02Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson
Several visual improvements.
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-28Several visual improvements.Daniel J. Ramirez
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-24Added the ability to revert to initial value in editor settings.Daniel J. Ramirez
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-22Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere
set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-15fix editor/property_editor.cpp missing TTRsersoong
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-29Improved and added some iconsDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-20Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde
Some control fixes and removed other useless lines
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
2017-08-17Fix/improve property evaluatorPedro J. Estébanez
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-16Revive inspector property evaluationPedro J. Estébanez
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
Control node enhancements
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky
a core reimport problem, but so far fixes #8116
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez