Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-17 | Clean up setting dialogues a bit. | Ray Koopa | |
2017-12-16 | Merge pull request #14698 from ↵ | Rémi Verschelde | |
carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips" | |||
2017-12-15 | Made multiline property editor deselect text when opening. | Michael Alexsander Silva Dias | |
2017-12-16 | closes godotengine/godot#6382 - traverse classes docs so that all properties ↵ | carlosfvieira | |
from inherited classes have tooltips accordingly | |||
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-11 | Highlight Editor Settings categories | Ray Koopa | |
2017-12-10 | Fix wrong return value in some virtual method bindings | Rémi Verschelde | |
2017-12-10 | Merge pull request #13351 from poke1024/fix12451_2 | Rémi Verschelde | |
Make click on arrow properly open and close property editor modals | |||
2017-12-10 | fix certain popup close clicks with popup buttons | Bernhard Liebl | |
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | |
This lets the empty "Global" category disappear again. Also silence a debug print. | |||
2017-12-09 | PropertyEditor: Fix display of property doc in tooltip | Rémi Verschelde | |
2017-12-09 | Remove layer flyout label. | Ray Koopa | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Merge pull request #13958 from jjjuande/fix_revert_button | Rémi Verschelde | |
Fix the revert button issue with instanced nodes | |||
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky | |
2017-12-04 | Fix the revert button issue with instanced nodes | Juande | |
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415 | |||
2017-12-02 | Some untranslated UI strings | Unknown | |
2017-11-28 | Small fixes to #13233 | Dmitry Koteroff | |
2017-11-27 | Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint | Rémi Verschelde | |
Makes possible to interpret comma as decimal point in editor | |||
2017-11-26 | Makes possible to interpret comma as decimal point in editor | Dmitry Koteroff | |
2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | |
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Allow exporting enums from GDScript | Bojidar Marinov | |
Use as `export(E) ...` Closes #12392 | |||
2017-11-17 | Better supported for remote object editing with the inspector with a simple ↵ | geequlim | |
dictionary editor implement | |||
2017-11-09 | Removed show type icons option | Daniel J. Ramirez | |
2017-10-27 | Fixed interface scaling issues with editor action button and value editor ↵ | Jake Larson | |
popovers | |||
2017-10-27 | Merge pull request #12432 from larsonjj/fix/property_editor_action_buttons | Rémi Verschelde | |
Fix editor action button layout | |||
2017-10-27 | Fix editor action button layout | Jake Larson | |
2017-10-25 | Fix text margins in value editor pop-up. | Robin Arys | |
2017-10-14 | keep display int if int range | Suchaaver Chahal | |
2017-10-09 | change step to .01 for float | Suchaaver Chahal | |
2017-10-06 | VisualScript: Fix crash with get_node(). | Andreas Haas | |
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-10-02 | Merge pull request #11646 from djrm/pr_visual_improvements | Poommetee Ketson | |
Several visual improvements. | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-29 | EditorSettings: Move interface/ properties to interface/editor | Andreas Haas | |
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories. | |||
2017-09-28 | Several visual improvements. | Daniel J. Ramirez | |
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes. | |||
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-24 | Added the ability to revert to initial value in editor settings. | Daniel J. Ramirez | |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-15 | fix editor/property_editor.cpp missing TTR | sersoong | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. |