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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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property_editor.cpp
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Author
2017-10-27
Fix editor action button layout
Jake Larson
2017-10-25
Fix text margins in value editor pop-up.
Robin Arys
2017-10-14
keep display int if int range
Suchaaver Chahal
2017-10-09
change step to .01 for float
Suchaaver Chahal
2017-10-06
VisualScript: Fix crash with get_node().
Andreas Haas
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-10-02
Merge pull request #11646 from djrm/pr_visual_improvements
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
EditorSettings: Move interface/ properties to interface/editor
Andreas Haas
2017-09-28
Several visual improvements.
Daniel J. Ramirez
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-24
Added the ability to revert to initial value in editor settings.
Daniel J. Ramirez
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
fix editor/property_editor.cpp missing TTR
sersoong
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-29
Improved and added some icons
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Merge pull request #10455 from groud/control_margin_fixes
Rémi Verschelde
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-18
-Properly check limits to objects sent (regarding to size), fixes #9034
Juan Linietsky
2017-08-17
Fix/improve property evaluator
Pedro J. Estébanez
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Revive inspector property evaluation
Pedro J. Estébanez
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Small fix for problem of nodes losing type, this is not good enough to solve ...
Juan Linietsky
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-11
Merge pull request #10238 from Hinsbart/resource_rmb
Rémi Verschelde
2017-08-11
Merge pull request #10114 from kubecz3k/nodepath-click
Rémi Verschelde
2017-08-10
Inspector: Right click on resource opens sub-menu.
Andreas Haas
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-08-08
NodePath option to find target in editor node tree
Jakub Grzesik
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
keep default exported script values unless overriden, closes #8127
Juan Linietsky
2017-07-31
Merge pull request #9990 from GodotExplorer/pr-fix-stretch-ratio
Rémi Verschelde
2017-07-31
Fix property type expose of Control.stretch_ratio.
Geequlim
2017-07-30
Revert "PropertyEditor: display "Off" if property is false"
Rémi Verschelde
2017-07-29
PropertyEditor: Fix easing_curve blocking popup input
Poommetee Ketson
2017-07-27
PropertyEditor: display "Off" if property is false
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-18
Merge pull request #9482 from Noshyaar/pr-ramp
Rémi Verschelde
2017-07-18
Fix ColorPicker to use theme constants
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-09
Fix duplicated resource_local_to_scene
Poommetee Ketson
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